I've been working on this idea for a while and it still needs some work but there's a few combos in here that really work well. It also does a really good job of disrupting the other players deck because of all the morphing of their units.
The idea behind it is to get
Yorja, The Tale Keeper out and start transforming as many units as you can. Along the way there are many combos that seem to work well if you can't get Yorja out.
Flexible Familiar is a great card to play
Shapeshifter's Mask on because you are going to be transforming a unit twice in one turn giving Yorja +2/+2. Forget the fact that at the end of your turn it will be a random 4 cost unit with potential to ramp if it sticks around.
Regression is a great card to play on a medium to high cost unit of the opponents as it will disrupt their strategy and help you ramp Yorja.
Gilded Flames is something I threw in here because it gives you the option to transform a unit into a treasure trove that again ramps Yorja.
Oizio, Adaptive Spy can serve 2 purposes in this deck. You can use it to transform into a unit that just died (hopefully ramping Yorja) or you can play
Shapeshifter's Mask if you can't get a
Flexible Familiar to play the mask on. It will ramp up starting at a 4 cost unit next turn.
Eremot, Mindsplinter will ramp Yorja every time he hits the opponent.
The
Statuary Maiden was a combo that I stumbled across and it works so well with Yorja. Every unit you can manage to kill while you have her out is a ramp for Yorja.
Poaching Drake again helps ramp Yorja.
Phoenix Stone works much the same way
Eremot, Mindsplinter works in that every time you activate it, it ramps Yorja.
As far as your opening draw you pretty much want a Yorja and at least 3 power (preferably one of each color). I've worked quite a bit in trying to tweak the power draw and it seems to be working ok. I sometimes have trouble drawing fire but it's been working decent after I took out all the banners. I was thinking about adding the chants over the Seek Power but haven't tested it yet.