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[Masters] Suicide Rod

Throne Deck By
imestr8
WSG (We Stream Games)

+4

Cost Curve

Type

Faction

Information

Posting the final iteration of the deck that I played this season from G1 to M. The main strong point of the deck is the combination of Waystone Titan and Aspect of destruction. It allows you to string together multiple attacks and can win out of nowhere with an empty board. The combination is Rod/Demand Death/Hardcast Waystone Titan hits opponent for 5, you gain 6 power, you play Rod/Demand Death/harcast Aspect for 11 damage + 6 power, and you can continue. Although unlikely, you can win as early as turn 4, which gives you a way to win against aggro, even when they have a very fast start. Either via Demand death into Waystone, or via Reactor -> Charge unit -> Rod into a full charging board. Even though luck plays a big part, so do your decisions. Sometimes, it's better to play Rod or Demand Death after attacking, to try and hit Aspect of Destruction. The deck wins often enough that I was able to climb the ladder. One of my favorite things about it is that by turn 7 you either win or lose, and move on with your life.

Mask in the market is especially good in this deck, but because it allows for Waystone to trigger most of the time, but also because this deck puts a lot of power on the board, so overwhelm really helps you win the game.


Edit: made some updates to the market removing the two cards I never seemed to get. Power is by far the most common card from the market, followed by mask and bladecrafter. Experimenting with the last two slots.

Also Shifted power around a bit.

Details

Shiftstone Cost
Does not include campaign cost
46,350

Premium Cost
277,600

Influence Requirements
3 1

Power Sources
23 14 13 2

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
9 23 31 14

Card Types
31 14 9 0 26

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]
Into Shadow [Set1004]
Homecoming [Set1005]
Whispers of the Throne [Set1085]
Shadow of the Spire [Set1087]
Awakening [Set1095]

Archetype
Combo

Updated
October 21, 2020

Added
October 16, 2020

Views
2,782

Eternal Version
Awakening

BBCode For Comments

Deck URL

Revisions (Since last major patch) October 21, 2020


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Comments

Haamiah Eternal Version: 21.03.23
I realize I am resurrecting dead comments, but I made an account here just to endorse your deck. I went searching this site for a deck that made use of Demand Death because, well, it's incredibly fun even if I lose...and I lose a lot. This deck has me smiling on the regular and it's my new favorite for playing in silver - gold.

Today, due to some bad decisions, I had two reactor forges in play and an Aspect of Destruction in my hand but nothing else on board. I top decked Kaleb and hard cast him. He played Rod onto himself and blew in 3 other chargers from the deck, including Waystone Titan. We hit. With Titan's power I played the Aspect. We hit again. 40 damage out of nothing and completely undeserved victory.

Thanks for this fun!
imestr8 Eternal Version: 21.03.23
Thank you very much for your comment. I love reading that folks enjoy my crazy decks. It definitely motivates me to keep posting them.
Ryuzaki Eternal Version: 20.10.06
I understand the combo but what should be a good opening hand according to you?
imestr8 Edited Eternal Version: 20.10.06
I figured the easiest way to show some examples would be the "Sample Hand Generator" from the top of the page. Generally what you are looking for is a two drop acceleration, a charge unit at turn 3-4 and some payoff cards or ways to get them, Rod, demand death, etc.

I generated 10 starting hands and broke them down into Good (4), Average (3) and Bad (3). Hope that helps.

Let me know if you'd like more details on why any of these hands are good or bad imo.
Ryuzaki Edited Eternal Version: 20.10.06
Thanks for the images that help a lot also one more suggestion replace the sea of teeth with draconic ire as it can be triggered directly by a eclipse dragon and damages the player too which is much needed. So far sea of teeth is the only card I haven't pulled due to lack of power or just simply the game is decided at turn 7.(Ah nvm I realized u updated the deck lol)