After testing this deck out MANY times, I've come up with this semi-consistent decklist.
I've made this deck as affordable as possible (no legendaries and no campaign cards, woohoo!), without compromising too much quality.
Pretty much, tutor for Djang-li, the Misfit
with Rujin's Choice
and Rise to the Challenge
as much as you can. Sometimes however, you may need a flyer, or a lifestealer, or perhaps a Merchant, so you can tutor for those cards as well.
Overall, this deck is a joy to use- try it out yourself! Optional upgrades/recommended cards are in the sideboard, just in case you wanted to swap some cards in/out. Maybe you like lifesteal more? Maybe you want to add in Milos, the campaign card in. This is the budget variant, but if you want to swap some cards in, go for it!
Market Cards Granite Ring
does a great job at letting your big units plow through, as well as giving Brightmace Paladin
temporary lifesteal and Rebel Sharpshooter
temporary quickdraw. If you have quickdraw units on the field, that one additional attack may be exactly what you need!
is really niche, but handles annoying Aegis units. I hardly use this card, but it's there just in case it's needed.
Shard of the Spire
makes this deck broken
. Benefit off of all those Djang-li, the Misfit
summons with this amazing card. Additionally, even without Djang-li, the Misfit
summons, this deck was created with a bias on units with a lot of toughness, so it will still work great (especially for Momentum Builder
is again, a "placeholder" but I find that since this deck is control-style, you may need that extra lifesteal, or you may even want to ram through with surprise double damage!
Challenge by Law
Good old spot removal :)
As a rule of thumb, I would use Winchest Merchant
for Shard of the Spire
and Ixtun Merchant
for Granite Ring
in most games. Wasteland Broker
is there for miscellaneous, but usually Challenge by Law
If wanting to upgrade, I recommend removing these cards first:
(the Ultimate is too costly, so most games, will just remain a 1/1 flyer)
(a 1/1 flyer with revenge, still pretty frail)
(situational lifesteal, 3/3 for 3)
Oskar, Chief Tinker
(only used as a wall pretty much, just a 2/5 vanilla for 3)
(Plus: it has Lifesteal, Flying, and Aegis. Minus: it is only a 1/1)
(really frail, no main benefit other than a flyer)
(very situational, not even that great)
(effect is not really needed since you're usually better off just tutoring for one of the other Merchants and getting a card right away anyways. Only really beneficial in atypically long games and you need to get multiple copies of Pyrotech Explosion
, Righteous Fury
, or Challenge by Law
I recommend subbing these cards in:
: If you prefer more lifesteal
: Just outright better than Valkyrie Aspirant
, especially if you plan on removing Tandem Watchwing
and you don't need a Valkyrie Ally
Clodagh, Loyal Advisor
: If you want another quickdraw unit
Icaria, Valkyrie Captain
: As a 1/1 flyer with Endurance is already pretty good, but comes with an Ultimate that lets you ramp and also can grow larger if you have enough Justice Influence (really easy to get)
Siraf, Grand Strategist
: Already amazing on her own- imagine her coupled with Djang-li, the Misfit
's boosts- create large units/use her as a wall.
: A 2/1 Flyer for 2 is already a more efficient Tandem Watchwing
without Valkyrie Ally.
: A 1/5 is pretty good, but if you get the mastery 3, you get a 4/4 flyer!
Jekk, Mercenary Hunter
: Getting a treasure trove is pretty nice. Getting rid of 1 or 2 units is also really nice. Even better is the possible double damage coupled with the already high attack!
Milos, Rebel Bomber
: A fantastic way to sneak in a ton of damage/get rid of some units! Works very well with tutor cards once buffed up a few times.
Nika, the Freescaler
: Great card when coupled with overwhelm/to put pressure on opponent.
: A 3/3 Flyer for 3 with a summon of silencing an enemy is amazing. Even just a 3/3 for 3 flyer is plenty great on it's own!