This is in my opinion one of the best if not the best decks right now and carried Mouche to the Top 64 of the Ranked Masters Challenge last weekend. The deck is very powerful and has great grinding capabilities. I will go over the deck and card choices here in my Deck Tech:
The ShiftstonedEternal Power Calculator is a deck-building tool that visualizes your odds of drawing enough Influence and Power based specifically on the cards found in your deck.
I've been playing nothing but this for about a month currently in the 200 masters and doing very well. Thank you so much for this list it's too much fun. Might try perma and get back to you with result.
-There is a possibility that maybe this deck worked at some point against a different meta but as of 6/1/19 this deck will not work
against even the most casual of decks/players.
what? hell no. one draws u a million cards and grinds out anything the other one well does nothing meaningful^^
it is about none of these things. one is a poweful game winning engine the other is random ramp card the deck doesnt care about.
I think this is the worst eternal deck that's ever been built
it somehow has a bad matchup against every popular deck unless you draw a top 10% hand or your opp draws a bottom 10% hand.
you can never beat a single removal spell with the vast majority of your hands and you can never beat a sweeper.
the nuts hands are nuts, but this deck relies way too much on weak synergies to make most of its cards better than draft chaff. At least value rats from the last set could grind - this deck can't, even if you put courier back in.
I agree, this deck is awful I made an account just to warn people about how bad this deck is.
I've got about 15 decks from this site and this deck is easily the worst of them by a significant margin.
except the deck is favored against hooru control, stonescar and hooru midrange as well as random time stuff like Pledge. this has been tested plenty before inside the team and on ladder and can also be seen in the videos among others.
the deck is about as strong as scream at it peaks but has similar consistency issues at times making it feel bad in those games. i recommend playing the deck more and questioning the lines and keeps that are being made.
certainly not the worst deck, but it's intriguing to me in what meta exactly is this good.
After 4-5 games in casual, I can see why this should not be played by anyone with a low frustration threshold.
yeah, it seems to be unable to beat either stonescar (torch, annihilate, Vara, ChaCha are all absurd against this deck) or Hooru C (unless you get the nut perfect where you can put on a ton of pressure and market for negate). It does smash jank and ET Hooru mid (but I repeat myself), it appears, tho. When I was against Hooru C, Praxis Pledge, and Stonescar, I went like 2-14 or something, then I ran into a bunch of softer decks and have somewhat redeemed that record.
Ahhh, rat cage. This deck is nuts, though I have to say I'm having great success with the Courtiers back in, in place of Spelunker. I didn't need another big beater, and the ol' ditching lands to Pitfall trap engine was helping much more than one power stone in the long game mirrors/against control.
Why Swift Refusal in the Market? If that's the effect you're looking for, why not Unseal? Or, given the reliance on relics, a Disjunction to bring back a good one or take away an opponent's attachment?
It's cheaper than unseal and still hits all the important stuff, aka Hailstorm and Harsh Rule. Single-target removal isn't very valuable against all the tokens, and there is no fast aoe outside of Warning Jolt, which nobody runs.
Re: disjunction: most relics worth killing start making a difference too late to matter to this deck. In addition, the deck favors quantity over quality in relics, so none are really worth spending a market card on recurring.
Thanks - that's a comprehensive rationale! :)
Now I'll be trying to run this deck, perhaps experimenting with Clock of Stolen Hours instead of Xenan Obelisk. I'd like to fit a Porcelain Mask in there but can't see what to cut. :\
It's to counter Harsh Rule effects that wipe your board, it's more common to have one mana free than two. Also like anomia said, you can't counter finest hour with it, lol
against even the most casual of decks/players.
Both can draw you a card, but have different triggers to activate.
Is the cheaper cost worth the added difficulty to trigger onslaught?
it is about none of these things. one is a poweful game winning engine the other is random ramp card the deck doesnt care about.
Sorry, I thought the onslaught could be triggered multiple times.
it somehow has a bad matchup against every popular deck unless you draw a top 10% hand or your opp draws a bottom 10% hand.
you can never beat a single removal spell with the vast majority of your hands and you can never beat a sweeper.
the nuts hands are nuts, but this deck relies way too much on weak synergies to make most of its cards better than draft chaff. At least value rats from the last set could grind - this deck can't, even if you put courier back in.
I've got about 15 decks from this site and this deck is easily the worst of them by a significant margin.
the deck is about as strong as scream at it peaks but has similar consistency issues at times making it feel bad in those games. i recommend playing the deck more and questioning the lines and keeps that are being made.
After 4-5 games in casual, I can see why this should not be played by anyone with a low frustration threshold.
Re: disjunction: most relics worth killing start making a difference too late to matter to this deck. In addition, the deck favors quantity over quality in relics, so none are really worth spending a market card on recurring.
Now I'll be trying to run this deck, perhaps experimenting with Clock of Stolen Hours instead of Xenan Obelisk. I'd like to fit a Porcelain Mask in there but can't see what to cut. :\