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Pledge Relic Ramp TPS Mess

Gauntlet Deck By
BallisticMango

Work in Progress
+2

Cost Curve

Type

Faction

Information

This is my first time posting any brews so I apologize if I leave anything important out.

The goal of this deck is to survive the early game against aggro with removal and the early blocker Glasshopper which also generates significant value with its summon ability. The midgame is the time to stabilize/win game with the threats of Sandstorm Titan , Severin, the Mad Mage, and Moonstone Vanguard. The late game is almost a sure win with Apex Predator and Quicksilver Mirror providing a huge amount of value.

This deck is extremely good at generating value so trading deficits when stabilizing are often ok.


Notable Cards:
Glasshopper : The start of the deck. Originally the deck was a spam of weak pledge minions, but I realized this card can be so much more useful in a shell with less but high impact pledge units. Great early blocker and the cost reduction is incredibly useful especially for stabilizing against aggro.

Bear Guard Bayonet : Surprisingly decent card. Plays the power undepleted so its incredibly powerful and efficient ramp. In games where you miss pledge on turn 1 it's bad but not unplayable

Display of Knowledge : The card that supports throwing random relics in the deck. It's great for surprising blockers, drawing into that Xenan Obelisk or Eye of Winter , or yeeting an attacker into the nether realm.

Call for Aid : Very powerful fast speed ramp card, but it's a bit awkward. The 4 drop slot is pretty saturated, but the effect is powerful and the ramp is significant. This card is very welcome late game as this deck doesn't usually reach 9 power for Apex Predator . Edit: too slow for this deck

Apex Predator : The level 99 Chad boss of the mafia. Endurance, Killer, Ambush, and Pledge make this card insane if you can play it. Killer + Endurance allows it to kill and then block in the upcoming turn.

Quicksilver Mirror : Extremely powerful but kind of slow. The discount it gets from Severin, the Mad Mage is great and is what got its place in the market over Azindel, Revealed . This card is great at breaking board stalls especially if you have units with killer. Doesn't seem too necessary for the deck. Mirror image could just be better

Severin, the Mad Mage : Arguably the best card in this deck. The discounts are extremely relevant for all relics, especially for the activables like the rings and Eye of Winter

This deck is extremely rough so any input is welcome. All of the cards in the deck work decently, but I'm not sure what exactly are the weaker links.

Edit: This deck really relies on a decent midgame so I put in Initiate of Sands to ramp through the early game and took out Hailstorm and Call for Aid

Details

Shiftstone Cost
Does not include campaign cost
45,100

Premium Cost
240,000

Influence Requirements
3 2 2

Power Sources
15 16 17 22

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
10 23 34 9

Card Types
33 8 12 1 26

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Homecoming [Set1005]

Archetype
Control Midrange

Updated
March 31, 2019

Added
March 29, 2019

Views
966

Eternal Version
Homecoming

BBCode For Comments

Deck URL

Revisions (Since last major patch) March 31, 2019


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Comments

gulfoss Eternal Version: 1.45
I've been having a lot of fun and success with the deck (in 5 runs so far, I've got 3 full wins, 1 loss at the boss and 1 loss to a random enemy before).

I've replaced 1 Apex Predator (a bit too expensive, you don't need 4) and 1 Xenan Obelisk (you never need 2) with 2 Colossal Pteriax. It increases a bit the chance to get a pledge in starting hand, and gives a nice beater with a good mana sink ability.

In the market, I've removed The Praxis Arcanum (I was never searching for it) and Quicksilver Mirror (too overkill) with 1 Cirso's Cleaver (which serves as great double removal once you reach 7 mana, but can also be used as soon as 5 mana) and 1 Equivocate (just to access cheap instant removal).

A few notes:

- Always mulligan hands without a pledge unit, the pledge cards (Bear Guard Bayonet and Glasshopper) really let the deck work on another level.
- One of the best way to use Display of Knowledge is to attack with a big guy into multiple small units. The AI will always block as though you had no tricks, and then you blow them out by giving (permanently) quickdraw to your unit.

I'll keep playing with the deck to try to improve it further!
BallisticMango Eternal Version: 1.45
Hey,

Thanks for the comment! The changes you've listed really do make the deck more consistent. I tried Vara's Choice in place of Equivocate, but the fast speed of equivocate really brings it out on top. I don't know how I feel about having three different types of hard removal in the market though, so I'm looking at potential substitutes for feeding time. I feel that the deck would greatly benefit from aoe damage for the pesky token decks, but time lacks aoe and the other 2 factions are only fetched by half the merchants in the deck. Colossal Pteriax has been a great substitute for a Xenan Obelisk and an Apex predator. I was too obsessed with the new unit that it ended up clogging a lot of hands in this deck.
Thanks for the contributions, they really helped the deck's consistency!