I've been trying make Fearbinder
viable. I've been trying make Grenadin Uprising
viable. I see potential in both of them. Perhaps together they can overcome their weaknesses?
Use Hideout Pistol
to punp up the Rakano Outlaws
and clear small targets, OR make Buh-ton more of a beefcake and kill enemies with a "rocket".
You may occasionally have to make Siege Train
poop out a Drifter
, since they are a Gunslinger.
Games can end very
quickly if the opponent isn't ready for an 11/6 Buh-ton, Death's Reach
Despite being aggro, this deck loves
long, grindy games. If you see one anywhere, let me know.