This is a versatile deck I built while learning the game and not having much resources. It has lots of removal for all the high powered cards I come across but don't own and a lot of nice synergy between weapons, empowerment and power generation.
The idea is you invest heavily into whatever unit you manage to stick on the board and then try to keep it protected. If the board gets out of hand in terms of they have way too many units, harsh rule can sometimes bail you out and if you manage to get golem press into the mix you can sometimes win long drawn out games simply by being able to create a unit every turn and buff him up into something useful.
Everyone knows about the early hard swinging Hojan and it's many synergies, but with the weapon heavy nature of this deck valkyrie cadet can surprise an opponent with a sudden aerial double damage buffed up attack as well.