This is another version of the Bounce House deck that is a little more competitive and less memery. The threats are more numerous and diverse and there is relatively decent card draw. With teleports and praxis displacers it is possible to continuously remove enemy threats from the board to allow your units to swing in as well as delay your opponent, or you could use those effects to refresh abilities and cycle through the deck quicker in order to expand your threats. As I stated before, I'm not a great deck builder but I enjoy making decks and I hope some people enjoy playing this one and making it their own. Let me know what additions or advice you have in the comment section :)
(This new iteration has some influence from TonyGeeeee, he gave me some insights and advice during a deck doctor stream)