a.k.a.
Makto's Shadowstrike II
The first deck just didn't have any good answers to artifacts. Splashing into Fire means we get
Ruin (Just kidding, now we have
Furnace Mage! Thanks to Psypher for the suggestion; I'm way happier with this as an answer to Chalice), and as an added benefit,
Rise to the Challenge for use primarily with Destiny'd
Inquisitor Makto. Echo-Makto could also work, but the point is to try and make the Makto/
Colony Matron/
Vara, Fate-Touched combo work, and I don't think it fits into that.
I'm still relatively new to card games, and a lot of the improvement to this deck has come from people suggesting cards I hadn't even thought of, or confirming my suspicions that some of the cards from the earlier revisions weren't cutting it. So thank you to everybody who's left feedback.
Updates
Rev5: Swapping a
Dark Return for another
Rise to the Challenge. Return is too easily rendered a dead card by an unlucky opening hand, especially in this low unit deck. Rise is much better at putting together a game-winning combo, and is almost as good at responding to removal.
I made some changes on the deck: +1Stonepowder Alchemist, +1 Piercing Grief, -2 Ravenous Thornbeast.
For me the Thornbeast had less inpact onthe game, than the other two cards, which are key to this deck.
Please let me know what you think of these changes.
I had been leaning towards +2 Piercing Grief, because that extra health in the early game is nice to have when you're lacking options against aggro. Or possibly +1 Piercing Grief, +1 Rise to the Challenge. But on paper, I think I like your idea better, since I was really reluctant to go -1 Stonepowder Alchemist in the first place. I'm gonna update the deck to that, for now.
Thanks again!
I think it'll mean having to replace Valkyrie Enforcer with something like Piercing Grief, though, to get the curve down and increase my card draw? I've already been having problems with this deck not having enough of an early game, and not being able to find win conditions like its predecessor was able to. It's hard to squeeze cheap removal into this, so I feel like it really needs cheap bodies that can either trade and draw (Dark Wisp), or keep your health up while getting you an extra card down the line (Piercing Grief). As strong as Valkyrie Enforcer is, it's not really helping me get to the janky win conditions in the deck.
Card list is updated, now.