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Makto's Revenge in Ruins

Throne Deck By
SlothFacts
SlothFacts+1613

+2

Cost Curve

Type

Faction

Information

a.k.a. Makto's Shadowstrike II

The first deck just didn't have any good answers to artifacts. Splashing into Fire means we get Ruin (Just kidding, now we have Furnace Mage! Thanks to Psypher for the suggestion; I'm way happier with this as an answer to Chalice), and as an added benefit, Rise to the Challenge for use primarily with Destiny'd Inquisitor Makto. Echo-Makto could also work, but the point is to try and make the Makto/Colony Matron/Vara, Fate-Touched combo work, and I don't think it fits into that.

I'm still relatively new to card games, and a lot of the improvement to this deck has come from people suggesting cards I hadn't even thought of, or confirming my suspicions that some of the cards from the earlier revisions weren't cutting it. So thank you to everybody who's left feedback.

Updates
Rev5: Swapping a Dark Return for another Rise to the Challenge. Return is too easily rendered a dead card by an unlucky opening hand, especially in this low unit deck. Rise is much better at putting together a game-winning combo, and is almost as good at responding to removal.

Details

Shiftstone Cost
Does not include campaign cost
30,700

Premium Cost
150,400

Influence Requirements
2 2 3

Power Sources
14 12 16 17

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
16 35 8 2 6

Card Types
17 0 33 0 25

Contains Cards From Campaigns
Jekk's Bounty [Set1001]

Archetype
Control Combo

Updated
December 28, 2017

Added
December 12, 2017

Views
1,270

Eternal Version
The Dusk Road

BBCode For Comments

Deck URL

Revisions (Since last major patch) December 20, 2017


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Comments

PsyLama Edited Eternal Version: 1.27
Hi, I'm testing your deck on master and had some prettey good runs with it. Thanks for sharing this awesome deck with us!
I made some changes on the deck: +1Stonepowder Alchemist, +1 Piercing Grief, -2 Ravenous Thornbeast.
For me the Thornbeast had less inpact onthe game, than the other two cards, which are key to this deck.
Please let me know what you think of these changes.
SlothFacts Edited Eternal Version: 1.27
Thanks for the feedback, and for giving my deck a try! I've actually been trying out a 0 Ravenous Thornbeasts version of the deck, too. I put it in there originally because it gives something with board presence to play before 4 (which increasingly I've realized is not all that important), to help entomb our Dark Wisps (which are no longer in the deck), and because it synergizes really well with reanimation and Colony Matron. It's not really doing anything to advance the win conditions at present, so I think you made the right call.

I had been leaning towards +2 Piercing Grief, because that extra health in the early game is nice to have when you're lacking options against aggro. Or possibly +1 Piercing Grief, +1 Rise to the Challenge. But on paper, I think I like your idea better, since I was really reluctant to go -1 Stonepowder Alchemist in the first place. I'm gonna update the deck to that, for now.

Thanks again!
Psypher Eternal Version: 1.26.3
Had you tried Furnace Mage instead of Ruin? It can be tutored with Rise and even if it gets killed you can reanimate it with Dark Return for the next fight and Attachment
SlothFacts Edited Eternal Version: 1.26.3
It completely slipped my mind that even exists! It's more expensive in terms of Power and Influence, and not Instant, but a 4/3 body looks good, and synergizes with my other spells, like you pointed out. The more I think about it, I like it. I'll definitely try it out once I've climbed the ladder back into Chalice land. Thanks! (The deck name is gonna look weird now, though, heh.)

I think it'll mean having to replace Valkyrie Enforcer with something like Piercing Grief, though, to get the curve down and increase my card draw? I've already been having problems with this deck not having enough of an early game, and not being able to find win conditions like its predecessor was able to. It's hard to squeeze cheap removal into this, so I feel like it really needs cheap bodies that can either trade and draw (Dark Wisp), or keep your health up while getting you an extra card down the line (Piercing Grief). As strong as Valkyrie Enforcer is, it's not really helping me get to the janky win conditions in the deck.
Psypher Eternal Version: 1.26.3
I'm wondering why you didn't use Quarry it's cheap Cardfiltering and reduce the Power Cost of the drawn Spell by 1
SlothFacts Edited Eternal Version: 1.26.3
The underwhelming answer is I didn't have it until today. I can slot it in, now. It's gonna replace the Dark Wisps, for now. I don't want to lose Protect; it is frankly a little redundant with Devour and Revenge/reanimation, but one of the biggest things killing this deck's predecessor last season was win conditions getting Feeding Time'd, so I'd like as much protection against that as possible?

Card list is updated, now.