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Temporal Tomorrow Master

Throne Deck By
augustoaag

+23

Cost Curve

Type

Faction

Information

After a long day, I finally made Master with this deck, from silver to Master.

http://i67.tinypic.com/2mxkjmt.jpg


The deck tries to ramp to 8 power then play temporal Distorsion and Channel the Tempest in your opponent turn.
I don't play any creature to make every kill spell of my opponent a dead card.
I have found that New Tomorrow is ridiculously good due to the new scout lands.
When all I had in hand was a tutor I often searched the channel the tempest to hit face and draw 3, but eventually I discovered that A New Tomorrow would often be enough to find the fuel cards that I needed.

Removal
4 Lightning Storm
Bad vs control but at least removes aegis, you need 4 just to have a chance vs oni and tokens.

1 Lightning Strike Treat this as the 5th lightning storm but sometimes it can save you from weapons.

4 Vanquish I lost count of how many big legendaries I killed, sometimes is dead but Strategize helps

4 Harsh Rule Nuff said

Ramp
3 Find the Way It is good in the starter hand and many times I did celestian omen this to get from 6 to 8 power
4 Power Stone
4 Secret Pages Goes without saying, you really need to hit your power drops with this deck, and then some.

Draw:
4 Strategize Really good to dump extra distorsions or high cost cards early game, late game I found myself returning sigils to the deck to be searched again.
4 Wisdom of the Elders
2 Ancient Lore fith and sixth wisdom, I tried 4 then 0 then Elise choice in it's place but you really need a lot of draw when you have so much power avaliable.

Combo
3 Temporal Distortion is the card that enables the deck, as long as people keep forgetting to pack relics removal.
3 Celestial Omen
4 Channel the Tempest you start using this in creatures, then faces.
2 The Great Parliament The Finisher, plays three to five Owls at the end of your opponent turn.


Silver bullets:
1 Unseal I wanted a tutorable answer to Gift, I only play one, and really good in the control mirror.
1 A New Tomorrow This is crazy with the new scout land and Waystones, people are going to start using it I tell you. Paired with Temporal Distortion this card goes off the charts, this is my second answer to gift, in response to it I play this and get aegis... wicked.
1 Aid of the Hooru Probably the card that was more searched for, because it draws 4 and does everything.

Power:
3 Time Sigil
2 Justice Sigil
2 Primal Sigil

1 Cobalt Waystone I have only found place to one because you really need the basic sigils to be searched for.

1 Crest of Impulse Yes, off color, it is just that good.
1 Crest of Fury
4 Crest of Wisdom

4 Seat of Progress
4 Seat of Wisdom
4 Seat of Order


Cards that didn't make the cut:
Eilyn's Choice with all the habilities that trigger attacking this is awful, I supose even if I found more Channel decks or control matches, I would play 4 unseal over this,
Vision of Austerity would be good in the mirror ,
excavate win-more card only good late game, if I get to late game I already have the tools.


Bad Match-Ups.
Anything with weapons will be a a bit dificult.
A couple of Dawnwalker really give you hell.
Azindel's Gift
Vision of Austerity
Any red deck with direct damage can kill you even after you stabilize.
I decided I would not play any silences or graveyard hate, in those cases I would just combo FASTER than you.

I have added the sword as an answer to weapons and some extra lifegain.

Details

Shiftstone Cost
Does not include campaign cost
42,750

Premium Cost
188,000

Influence Requirements
3 2 4

Power Sources
2 16 10 16 18

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
7 36 17 8

Card Types
0 8 41 0 26

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]

Archetype
Control

Updated
January 26, 2018

Added
December 22, 2017

Views
18,612

Eternal Version
The Dusk Road

BBCode For Comments

Deck URL

Revisions (Since last major patch) January 15, 2018


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Comments

zetter Edited Eternal Version: 1.31
awesome deck, changed 2xTemporal Distortion for 2xDisjunction
chaostehjace Edited Eternal Version: 1.27
I just replaced moondial with eye of winter, it really pulls its weight, won me a game against an onslaught of BS
Also I ended up pitching moondial whenever I could as I never wanted my opponent to draw more
Archivist Eternal Version: 1.27
Often against aggro, I'll hide my primal faction until they overextend and slam down a Lightning Storm.

Bwahahahhahahah!!!
chaostehjace Eternal Version: 1.27
Playing this deck has really highlighted what I think is a flaw, maybe it is done intentionally IDK. SO my opponent had a Katra the devoted going crazy, I had a ton of mana and channel the tempest I intended to cast on it. My opponent is able to trigger Katra 3 times and I can't react to it making my channel fall short of lethal. This mechanic has cost me a couple games so far.
Archivist Eternal Version: 1.27
chaostehjace Eternal Version: 1.27
I didn't have those in hand, I wanted to untap and channel the Katra. But the opponent doesn't pass priority until they go to attack
chaostehjace Eternal Version: 1.27
Really enjoying this. I did replace the third distortion with sword of the sky king and ancient lore with moon dial but this deck is a blast to pilot!
JacenBlare Eternal Version: 1.27
Have you tried adding MoondialoverAncient Lorealso Disjunction and Auric Runehammer. I have also been having success with Desert Marshal, he is a decent surprise blocker against aggro and helps with problem creatures in midrange and control
Dabsence Eternal Version: 1.27
Testing one lumen reclaimer as an anti deck out tool, and one moondial in place of the ancient lores. Nice deck.
Tenken Eternal Version: 1.27
God, it might work but that sounds horrible to start redrawing all your power searching cards with no power to fetch.I guess the deck doesn't have too many of those though.
ZimAshe Eternal Version: 1.27
Well done. I tweaked you’re deck slightly to give it more game against the field.
- 1 Find the way
- 2 Secret Pages
- 1 Lightning Storm
- 1 Vaquish
+ 1 Lightning Strike
+ 2 Eilyn’s Choice
+ 2 The Great Parliament

This deck is lots of fun and I’ve had fun playing it. Keep up the great work.
MotzaRella Eternal Version: 1.27
Oh hey, I played against you during your climb. I was playing big combrei and this deck seems super interesting. I wish I had drawn a better hand, but this deck is sweet as hell!
YGAlexander Edited Eternal Version: 1.27
Cool deck! Just made some tweaks and went 10-3 in Master rank. So here are some thoughts: I ran 2 copies of Temporal Distortion instead of 3. Although you can get rid of it through Strategize, running 3 copies is still kinda clunky. The Great Parliament works as late game finisher and early game blocker, I will say 4 copies are necessary. Finally, Ancient Lore is a bad spell for card draw, 4 cost is a little too much before you drop Temporal Distortion. I also added a Lumen Reclaimer for extra fun (it's better than Excavate actually).
Congratz for your Master and thanks for sharing the idea!
Fabiofax Eternal Version: 1.27
Love this deck. You give a meaning to my 3 Temporal Distortion I've found!! Thanks a lot!
drakuma Eternal Version: 1.27
I really can not understand how this deck can win. In 15 matches I will have won only. Systematically losing, initially against aggro or midrange with counter. Really, explain to me how you do because it is incorrigible for me. The idea is also fun and very pretty, but literally unplayable
Archivist Eternal Version: 1.27
This deck really is excellent. It's worst matchup is clearly against any kind of quick aggro (like skycrag, gunslingers and rakano.) Like Rockyrth said, Midrange is this deck's best matchup, as your cards outvalue just about everything they play, and with your ramp (Power Stone and Secret Pages) you can hit Temporal Distortion super fast. Turn 4 or 5 Harsh Rule is necessary vs most decks that try to race, but if you can get that off or a well-valued Lightning Storm the game is usually in the bag.

I hear about people running Disjunction, but I've tried a few things, and I think a mixture of Lightning Strike and Excavate (1 and 2 respectively) are the way to go. I've cut the Ancient Lores, 1 Temporal Distortion and 2 Channel the Tempest to make room for a Lumen Reclaimer, 2 Excavates, 1 The Great Parliament, and another Lightning Strike.

It fares a little better vs Aggro, and the Excavates can act as copies 3/4 of many cards (like Harsh Rule, Lightning Storm, Channel the Tempest, or my personal favorite Aid of the Hooru.)

One more thing... nothing is better than Temporal Distortion --> A New Tomorrow --> The Great Parliament. Also acceptable is Temporal Distortion --> The Great Parliament --> Excavate --> Wisdom of the Elders --> The Great Parliament

I highly recommend this deck if you're transitioning from MtG and were a control player. It's super fun to play.
Now they just need to print a Moment's Peace type card.
augustoaag Edited Eternal Version: 1.27
Against agro you don't try to clear the board all the time. Your priority is playing power every turn and get the most value from your clearers.
Don't lightning storm a oni, play power stone instead.
Maybe get couple hits from sundering titan to get to a point where you play temporal distortion and then instant channel or rule.
But rakano is bad, skycrag too I'm not gonna lie. But many times they fold to a good Storm or Hars Rule.
rockytrh Eternal Version: 1.27
Aggro is a really bad matchup. If you don't get a lighting storm on 2 or 3 and a harsh rule on 4 or 5, you probably lose, but midrange is where this deck butters it's bread. You should have answers for days and be able to get to the late game where harsh rule on their turn into Owls just wins you the game. In the midrange game, you have to use your life as a resource and really grind card advantage.
rockytrh Eternal Version: 1.27
Really fun. I love control and this is about as control as one gets. I don't like that you just lose to weapon decks, so I threw in 2x Disjunction. Sometimes is a dead card, but almost all decks use some sort of attachments. To do that, I went down one Lightning Storm and 1 Find the Way. I think 3 is just 1 too many. Getting the 2nd one sometimes feels bad, 3rd one always feels bad. I also exchanged 1 Vanquish for 1 Lightning Strike. A lot of times you end up using Harsh Rule to get rid of some big guys, and I wanted some more early game interaction.

Strategize is OP. Like crazy OP. I valued this card highly when it was spoiled and I undersold how good this card is. If you have one in your opening hand, it just automatically moves that whole hand up a tier.
Lovecore Eternal Version: 1.27
Good to see more variants of this. I've been testing a version of this myself. I don't run 3 Temporal Distortion only 2. Do you find you have a duplicate too often. I mean you can still drop it to the bottom of you deck if you have a duplicate. I also think that Excavate is going to be very important soon since I feel like there will be a large amount of relic hate coming into the meta soon.
MaSQue Edited Eternal Version: 1.27
I can see where running just 2x might be better, you don't want but just one up at a time. I also think the count on Aid of the Hooru needs to go up, 1x just doesn't seem like enough and you NEED those end game finishers. Maybe even go up to 4x Great parliaments as well? Just seems like with all the ramp in the deck, you need heavy hitter cards for the end game. I also think Rain of Frogs is a real card that could go into this deck but also having multiple end game finishers helps if you get Frogged yourself.
ArconteSoze Eternal Version: 1.27
Nice deck! Congratz for your first Master! A card that I would test is Moondial, it would be useful in the late game with remaining sigils.
diskroll Eternal Version: 1.27
This deck is fucking bonkers. I love it.