This is an upgraded version of my Grenadin 3 f deck. The Grenadin 3 f deck does cost less shiftstone (in fact, instead of crafting a playset of 4 legendaries, you could play my Grenadin 3 f deck instead), but as a tradeoff it doesn't have any new cards from set 4, so feel free to check it out by searching for "Grenadin 3 f." I still keep it for the fond memories I have of it.
Explanation of my card choices:
is a staple in any fire deck.
should be played first before Ticking Grenadin
or Scrap Hound
because some people will torch the tick or target Hound with Vara's Favor
. Ticking Grenadin
is a good burn card. It's a somewhat popular Vara's Favor
target, so try to play this instead of Hound.
is definitely a Vara's Favor
target, so try to play this on turn 5. Scrap Heap
should ideally be played beforehand, but it's not required. If you have 5 power you can summon Hound and use its ultimate.
is a blessing for grenadin. This card will get rid of Sandstorm Titan
and Tavrod, Auric Broker
, after all. Both of those cards have high health, so getting past with brute force is nearly impossible. Tripwire Grenadin
will get rid of any endurance units given that Ankle Cutter
is on the field. By itself, it gets rid of Oni Ronin
, Stonepowder Alchemist
, and Pyroknight
. It destroys an opponent's aegis so that Disassembler
is a burn card that, given enough grenadin, maybe even multiple Disassembler
s, will kill the opponent. If they try to kill our grenadin with Harsh Rule
, or Lightning Storm
, they could potentially die to this card's effect! Make sure to destroy the opponent's aegis, ideally first with Tripwire Grenadin
and then Torch
. After all, Tripwire Grenadin
are the only damage dealing spells we have that can destroy the opponent avatar's aegis! These are a magnet for Valkyrie Enforcer
s and Torch
Into the Furnace
is a good card for dealing with Crimson Firemaw
, Devoted Theurge
, Champion of Fury
, and a Puma from Amethyst Monument
. Statuary Maiden
can also die to this, just make sure you have a grenadin in the void!... Thank goodness it's a fast spell now!
is the grenadin booster. It's good with Assembly Line
and even just a simple Grenadin Drone
. Its entomb effect is weak and unlikely to go off, but it's still there.
is very good with Coalscrounger
. Three grenadin on the field? Sure, they can be wiped out, but it's still better than Manufacture
, because with that card, you'd need ideally 6 power to play the Manufacture
d grenadin. Scrap Heap
is simply sublime with Toppletower
, or basically any grenadin in this deck. Its once-per-turn effect comes in handy when playing Factory Quota
. Ixtun Merchant
is what makes this deck shine and more expensive. It's your choice to swap whatever card you want in your hand for a card in the market, but here are some reasons that I play the cards in my market:
isn't a fast spell but it's useful for Black Iron Manacles
, and Xenan Obelisk
. As long as you have the power to play Bore
, you can destroy any attachment for just one power.
is to pop aegis and exhaust those Heart of the Vault
s, Black-Sky Harbinger
, and Worldbearer Behemoth
is great against Xenan lifeforce and Feln control.
is NOT in the market because you need units to use it. It's no good after a board wipe after all!
is also a one-of in the market in case of a board wipe. You need to replenish your board after all!
is in the deck so that you can have more grenadin on standby. An undepleted power plus a grenadin I can play on turn 4 is always nice!
--Cards I don't want put in:--
Well, to make this short and simple, unlike my explanation of card choices: Light 'em Up
is a bad rally, Grenade
is a bad piercing shot,Piercing Shot
is too dependent on the enemy having a unit that you can kill reliably, Recogulator
is too expensive, and Consuming Flames
is a bad Torch
, and it's slow. Shugo Standard
is depleted, and is really only useful for Toppletower
, its transmute effect is too high, and it's very situational because you need Toppletower
sacrifices itself and the infiltrate effect doesn't really matter because a lot of our units have only one health.
**If you don't have the campaign Tripwire Grenadin
comes in, which is called Dead Reckoning, you can replace it with a playset of Spark Hatcher
is a campaign card, found in Dead Reckoning as well. You could try to replace this with Kaleb's Intervention
, or Ruin
, but that's about it. You do need attachment removal for permafrost, which intervention cannot target.