This is a combo deck that tries to go off on turn 4-6, abusing the interaction between
Iceberg Scattershot and a zero-cost
Recurring Nightmare; when Nightmare comes into play, it shoots the opponent for a single damage, as per Scattershot's ability, triggers its Infiltrate ability and puts itself back into our hand. We then simply click Nightmare as many times as our opponent has points of life and the game is over. In order to reduce Nightmare's cost, we use
Nesting Avisaur in combination with either
Quarry ,
Journey Guide or another Avisaur. The list plays so many power cards (actually
down from the initial version's 50 power!) to abuse Eternal's redraw mechanic, allowing us to more reliably hit the units and spells we need in an explosive opening hand. We're not trying to curve-out like a traditional deck, rather start the game with all the tools we need, and maybe Scout for a missing piece if need be
Typical play pattern looks like:
T1 Crest
T2 Crest, Journey Guide
T3 undepleted Power, Merchant for a missing combo piece
T4 Power, Avisaur
T5 Scattershot, Nightmare, GG
The initial idea came from
here. I simply trimmed a few power to make room for the other two playsets of merchants that were missing from the initial list, and cut the
Savage Denial/
Celestial Omen technology from the original market to make room for more combo pieces. This is obviously much more all-in, but I think the deck benefits because of it. We have built-in resiliency to aggresive units since all of our combo pieces can chump block, and we present an inevitable clock against midrange and control strategies that begs early and specific answers. I rarely missed having access to the counter spell in my market, and when I did it was almost always in games I should have been losing regardless. Moving forward, however, this deck still folds to
Torch,
Annihilate, and
Equivocate so it's really only a matter of time before people on ladder wise-up and start holding their removal when they see a weird 4-faction power base.
https://streamable.com/p3zt2
currently testing removing the maindeck Quarry for Whispering Wind (gauntlet only)
and Common Cause for Petition
edit: yea this isn't even remotely viable for gauntlet, kek.
i'm lucky to get past even one win in masters gauntlet with this list
edit: ah, just won one so maybe it's fine after all.