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Markets are Busted (Masters on 7/12/18)

Throne Deck By
brianorwhatever

+26

Cost Curve

Type

Faction

Information

This is a combo deck that tries to go off on turn 4-6, abusing the interaction between Iceberg Scattershot and a zero-cost Recurring Nightmare; when Nightmare comes into play, it shoots the opponent for a single damage, as per Scattershot's ability, triggers its Infiltrate ability and puts itself back into our hand. We then simply click Nightmare as many times as our opponent has points of life and the game is over. In order to reduce Nightmare's cost, we use Nesting Avisaur in combination with either Quarry , Journey Guide or another Avisaur. The list plays so many power cards (actually down from the initial version's 50 power!) to abuse Eternal's redraw mechanic, allowing us to more reliably hit the units and spells we need in an explosive opening hand. We're not trying to curve-out like a traditional deck, rather start the game with all the tools we need, and maybe Scout for a missing piece if need be

Typical play pattern looks like:
T1 Crest
T2 Crest, Journey Guide
T3 undepleted Power, Merchant for a missing combo piece
T4 Power, Avisaur
T5 Scattershot, Nightmare, GG

The initial idea came from here. I simply trimmed a few power to make room for the other two playsets of merchants that were missing from the initial list, and cut the Savage Denial/Celestial Omen technology from the original market to make room for more combo pieces. This is obviously much more all-in, but I think the deck benefits because of it. We have built-in resiliency to aggresive units since all of our combo pieces can chump block, and we present an inevitable clock against midrange and control strategies that begs early and specific answers. I rarely missed having access to the counter spell in my market, and when I did it was almost always in games I should have been losing regardless. Moving forward, however, this deck still folds to Torch, Annihilate, and Equivocate so it's really only a matter of time before people on ladder wise-up and start holding their removal when they see a weird 4-faction power base.

Details

Shiftstone Cost
Does not include campaign cost
37,400

Premium Cost
176,000

Influence Requirements
1 1 1 1

Power Sources
16 16 16 16 24 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
20 16 44

Card Types
32 0 4 0 44

Contains Cards From Campaigns
Jekk's Bounty [Set1001]

Archetype
Combo

Updated
July 18, 2018

Added
July 12, 2018

Views
11,706

Eternal Version
The Fall of Argenport

BBCode For Comments

Deck URL

Revisions (Since last major patch) July 18, 2018


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Comments

Thatresolves Eternal Version: 1.37
recording a vid for this and boy is it a sweet deck, everyone makes u play it out tho :(
coandco Eternal Version: 1.37
You don't actually need to "play it out" most of the time unless they have a fast spell. Once you play your Recurring Nightmare, you can furiously click it while it's still on the field to queue up a bunch of replays, rather than having to wait for it to go all the way back to your hand each time. Once it stops being clickable (and glowing green), that means that you've killed them or they've conceded, and hitting the concede button yourself will lock in your win without having to watch the animations play out.
GooDinghy Eternal Version: 1.36
Just a tip if you're playing this deck, if you combo off you can just spam click Recurring nightmare once you play it once for the rest of the damage and it will play the animations by itself. I've literally left the room to wait it out a couple of times.
ElEshVee Eternal Version: 1.36
life. saver.
Herbman Eternal Version: 1.36
Got the combo off one time in like 15 games. What's the deal? Never seem to get the right inf or the right merchant in time. Last game i finally got hold of the red merch but only had my Nightmare in hand to swap.. Not a deck for me it seems.
thndercrackr Eternal Version: 1.36
ok i made an account just to comment on this deck. this deck is bonkers lol i was down 51 to 2 and got the combo off and laughed so hard cause the guy didnt quit after like 10 nitemare drops so he stayed like a champ and laughed the whole time as did i.this deck is by far my fav. i play eternal on comp and android but no f---ing way will i play this deck on my phone i will cramp my fingers hard. sweet deck. the only time i encountered this deck i countered the combo by playing equivocate. i suggest if ya wanna counter this combo and think your opponent is playing this deck save a kill spell or equivicate.
Comment Deleted
CardKing8897 Eternal Version: 1.36
This deck is fantastic. I was stunned when I saw my opponent play this for the first time.
deanimator Eternal Version: 1.36
Worked all weekend. no time for event. login with 40 mins remaining. Remember strange deck i read about in morning, hmm it doesnt fit the event at all but ....why not. Bam got my 4 packs right before event ended. thank you deck. goes off out of nowhere. beastmode fun , like playing a real combo deck ala MTG.
goldstarbrother Eternal Version: 1.36
I've been liking 2 Temple Tactic as extra protection
chaostehjace Eternal Version: 1.36
I love you
OathOfGriselbrand Eternal Version: 1.36
Worst part of this deck is listening to Nightmare's laugh like 30 times a game... But it certainly works. +1 from a player who loves his Grapeshots.
kipper Eternal Version: 1.36
I went against this deck and it’s insane! My opponent was at one life when the combo went off; and i was at 40. Great job!
Devaco Eternal Version: 1.36
Looks lovely. now only lf l wasn't poor. l enjoy combo decks and this makes me very happy, kudos for a good deck
Nefariousdolly Eternal Version: 1.36
By far the best deck since the expansion.Just insane. Unbalancing for sure. You deserve Masters just for this deck design alone. So how good is this deck? You have entire teams that spend hours together building tournament decks. Who cannot even come close to this deck. Best combo deck I have seen by far. Do not be surprised if you see tourney players complaining over this deck. Or certain cards banned, Very proud of you bro. You found a great combo/exploit.
Ninjacan Eternal Version: 1.36
ok ok, calm down lol
Wodar Eternal Version: 1.36
Really fun deck. As long as the opponent doesn't kill you before turn 7 and doesn't always hold a torch up, this deck is pretty good at winning. I even won a game when my opponent rain of frogs my nightmare but I still had a spare in my market.
Ninjacan Eternal Version: 1.36
Haven't tried it yet but great job, looks cool. Glad it worked out for you. I like seeing people having success thinking outside the box
flippyflop Edited Eternal Version: 1.36
the combo in action for anyone curious:
https://streamable.com/p3zt2

currently testing removing the maindeck Quarry for Whispering Wind (gauntlet only)
and Common Cause for Petition

edit: yea this isn't even remotely viable for gauntlet, kek.
zilfran Eternal Version: 1.36
The biggest problem with this deck in gauntlet is how long it takes to combo off. But if you have patience, this deck is actually ridiculously consistent in gauntlet. I have actually not lost yet in 2 full run-throughs. I just don't know if I can be that patient!
flippyflop Edited Eternal Version: 1.36
dang, i need to step up my game then.
i'm lucky to get past even one win in masters gauntlet with this list

edit: ah, just won one so maybe it's fine after all.
brianorwhatever Eternal Version: 1.36
You can rapidly click/ tap on Nightmare while its still in the playmat to quickly recast it actually. The client picks up on the loop almost immediately and even prevents you from continuing once youve clicked the nightmare a lethal amount of times
zilfran Eternal Version: 1.36
Whaaaaattttt? That's freaking fabulous news, thank you!
flippyflop Eternal Version: 1.36
this is absolutely beautiful