Standard Anointer of the Faithful
strategy - cheat out your expensive paladins by bonding them to Hojan, Crownbreaker
. With an Anointer on the field Hojan -> power lets you bond Brel for 0.
is your only activator for a Hojan on the board so it is frequently correct to keep Hojan in hand to use as part of a bond combo and to play out quarries/treasure troves first.
is not included because this variant does not run weapons to trigger it outside of Anointer/Maiden and Hojan accomplishes the same thing while being a significantly better card.
I'm currently testing to see if I can make Phoenix Hammer
feel useful with Quarry to discard it, Brel to make it stronger, and Regent's Tomb and Xo to incidentally play three spells in a turn. If you prefer running good cards feel free to use Starsteel Daisho
, Auric Runehammer
, or Molten Fist
. Edit: Test complete, a 6 power 4/2 is just so bad that it's not even fun :(
Next test: seeing if the Paladin tag makes Reyna, the Unwavering
good enough to be worth crafting. Edit: It's not a bad card, it just doesn't do enough in most match ups. It is immune to all of Haunted Highway's removal though.
Market change: Oni Quartermaster
has a very high ceiling when combined with Anointer of the Faithful
or Statuary Maiden
but this deck does not run enough cheap paladins or produce enough cudgels to justify the market slot (look at my other paladin decks if you like Quartermaster). I've had a lot of trouble with everyone playing Martyr's Chains ramp and Plate on a smuggler allows you to punish their lack of interaction and hopefully beat their face into the ground before they get a collection of 256/256 owls.
Market change round 2: Vanquisher's Blade helps deal with reanimator and Talir combo and isn't a dead card against non recursion strategies. I subbed Martyr's Chains
in for Smuggler's Stash
when I went down to 3 relic weapons (I don't always post minor revisions to EWC) and was trying to hit rank 1. Stash is a lot more fun and neither of them end up being pulled very often. Edit: after playing with Chains a bit more it rarely works out, this deck really wants to win via early tempo plays (tombs, bonded paladins) and frequently lacks units on board and power in hand in games that go long.