Lifesteal, Charge, Pledge
At the end of the turn, sacrifice Dread. Then draw another unit from your void.
Card sounds may differ from in-game as they get updated.
Charge - Can attack the turn it is played.
Lifesteal - Units and spells with Lifesteal give you health when they deal damage, healing you equal to the damage dealt.
Pledge - On your first turn, a card with Pledge can be played as a Sigil.