I'm a relatively new player (though I have played other card games before), but after examining some Hooru decks used in tournaments I constructed this deck. I'm trying it out in the gauntlet right now, and will be looking to improve it. I think many cards can be improved (looking at you,
Wild Cloudsnake), to improve this deck's early game.
One thing I'm actually really impressed with (so far) is the market. I've actually used all 5 cards in my games so far. I wasn't so sure about
Harsh Rule but it's actually really nice when you draw a high power hand.
This deck primarily wins through card advantage and ramp
1
Sediti, the Killing Steel in market because I find that with AI you don't really need more than 1, and if you put it in the main deck it can be a dead card a lot of the time.
Do I even need to explain why
Hojan, Crownbreaker is in this every justice deck? Ramp, Lifesteal, and Reach all in one card. Use
Finest Hour and
Crownwatch Tactic wisely to eliminate multiple units. He's even useful in the mid game when you happen to draw
Telut, Queen's Hand, or if you've managed to stick multiple on board and have some fast spells.
Obviously the card-draw engine is
Honor of Claws,
Gustrider, and
Privilege of Rank.
Crownwatch Press-Gang helps us draw
Gustrider (twice!) and acts as a nice body on board. Don't be afraid to play these cards without having
Privilege of Rank to discard. Plan out your turns to the best of your ability ahead of time!
What you want to play in the midgame in this deck, besides drawing is
Korovyat Palace and
Amilli, Cloudmarshal.
Withstand and
Sack the City from the palace synergise beautifully with Amilli and his horde of fliers, respectively.
In the end game,
Martyr's Chains and
Telut, Queen's Hand work great. If you draw
Telut, Queen's Hand too early you can use him as discard/merchant fodder, which is why there's only one copy.