The ShiftstonedEternal Power Calculator is a deck-building tool that visualizes your odds of drawing enough Influence and Power based specifically on the cards found in your deck.
Nice work! Just went 15-2 with this from D2 to masters with one of the two losses being stuck on 2 power. Seems pretty storng against pledge and bear decks.
i threw this together a few hours before registration so this exact build is a little rough but the overall strategy may have game against praxis pledge. i beat 3 praxis pledge in the top 8, but the matches were close (3-2, 3-1, 3-2). the idea was take popotito's 8merch, 8 fate, and 0 seek power tech into the dark heart shell... but then forgot to remove the seek powers, so you might be possible to trim a few. i also almost never casted Find the Way and it could probably be literally any card with echo.
otherwise, the name of the game is defense. praxis struggles to effectively remove larger threats outside of deadly, Shugo Standard, Xenan Initiation, Gunrunner set-ups, and going wide and large with Xenan Obelisk. try to position yourself into a board state where you can safely Xenan Temple killer one of your endurance units. if the temple ever finishes its agenda you've very likely won on the spot.
i haven't really had the time to think it through but there's really a plethora of options:
if you want a little more value/grindability, you might take tools from BruisedByGod's recent ECQ xenan mid - with some amount of either Dark Return or Mystic Ascendant.
another hedge between grindability and defensibility would be Ayan, the Abductor - as it would probably improve the hooru control matchup as well.
finally, if you wanted more cheap removal Banish/Casualties of the Cause might be an option (but i'm not wild about either) or if you think you had the time to sift through cards there's always Quarry
I tried dark returns today. Not really impressive. Probably will keep trying with other stuff.
BTW how do you feel about the hooru control match up? I've been having some helpless games where they remove everything until a chain lands and that's game over.
ah yeah, another consideration might be Statuary Maiden as it's proved to be pretty successful in some of these stonescar decks of late.
oh - yeah hooru is probably an autoloss. this deck is very much big slow midrange and theirs is very much big sweepers and slow removal which lines up perfectly to fight this kind of play. like, i think the deck would need a massive retooling to fight hooru because you simply can't outgrind hooru unless you're temporal.
oh uh, i guess it's not that much of a set-up but just simply saving your Torch to use in the same turn with Heart of the Vault to do 5 damage something like a Darya, Warrior Poet or Moonstone Vanguard so you can save your more premium removal for better targets.
i threw this together a few hours before registration so this exact build is a little rough but the overall strategy may have game against praxis pledge. i beat 3 praxis pledge in the top 8, but the matches were close (3-2, 3-1, 3-2). the idea was take popotito's 8merch, 8 fate, and 0 seek power tech into the dark heart shell... but then forgot to remove the seek powers, so you might be possible to trim a few. i also almost never casted Find the Way and it could probably be literally any card with echo.
praxis hates Vara, Vengeance-Seeker, and will sacrifice even large threats to shrink her. also Annihilate is the lifeblood of the deck, and your only proper answer to a turn 2 Amaran Stinger. try to reserve Desecrate for SST, moonstone, HOTV, or begrudgingly a Darya, Warrior Poet. and don't forget about the classic Torch + Heart of the Vault set-up.
otherwise, the name of the game is defense. praxis struggles to effectively remove larger threats outside of deadly, Shugo Standard, Xenan Initiation, Gunrunner set-ups, and going wide and large with Xenan Obelisk. try to position yourself into a board state where you can safely Xenan Temple killer one of your endurance units. if the temple ever finishes its agenda you've very likely won on the spot.
if you want a little more value/grindability, you might take tools from BruisedByGod's recent ECQ xenan mid - with some amount of either Dark Return or Mystic Ascendant.
another hedge between grindability and defensibility would be Ayan, the Abductor - as it would probably improve the hooru control matchup as well.
finally, if you wanted more cheap removal Banish/Casualties of the Cause might be an option (but i'm not wild about either) or if you think you had the time to sift through cards there's always Quarry
BTW how do you feel about the hooru control match up? I've been having some helpless games where they remove everything until a chain lands and that's game over.
oh - yeah hooru is probably an autoloss. this deck is very much big slow midrange and theirs is very much big sweepers and slow removal which lines up perfectly to fight this kind of play. like, i think the deck would need a massive retooling to fight hooru because you simply can't outgrind hooru unless you're temporal.