Welcome everyone to a deck that draws cards in an unconventional way!
I want to start right away by saying thank you so much to Booker on the Direwolf Discord for sharing me their initial list, it really got me excited to play and adjust things to where I liked it. This deck would not exist as it is without them!
**Edit** Bone Music has turned the damage on this deck to 11! This might finally be a real thing!
**Edit** Thanks psly4mne for the condemn suggestion, it's really given the deck a bit quicker responses to your opponents gameplan.
Thanks to Direwolf,
Dawnwalker now only costs TT to bring back from the discard, and that is HUGE! We take this further with the help of our friend
Endless Nightmare buffed by
Clocktower Sentinel to casually recur 2-8 threats at the low low cost of FREE! (ish)
"but Kas, how does this deck beat
Adjudicator's Gavel ?"
That's the thing.... you don't.
This deck is best pretending things like that don't exist. You can't really beat it in most cases, so just act as if they don't have it.
Some important things to think about when playing this deck:
- you really want to get to 4 power, that's when the deck starts churning out value, so don't be afraid to keep a hand with 3-4 power and rely on drawing your mill cards.
- you need to end your turn with 4 power up for the nightmare chain, there is a response window after the nightmares come back, and before your turn ends if you want to use cards like
Worthy Cause before your opponent gets to start their turn.
- even though
Malaise is a fast spell, often you want to play it on your turn so you don't miss out on a
Clocktower Sentinel buff.
UPDATE: Post Valley changes include the addition of Valles Rex, and the market has changed from a condemn market to a grafter market. while condemn has been a solid option, cards like plunk and other aegis units have been fairly popular, and 1 damage effects are not as useful as a 2/2 regen body.
As always, let me know if you make any changes, and if you enjoyed the deck!
Kasendrith
And obviously saving a worthy cause to decimate if you need to swing your life balance a bit.
I'm not a particularly competitive player, so this might be an awful game plan for someone trying to hit masters, but I've been fiddling around with slotting in a memory dredger package. With both shoal and valles getting to cost 2 or less pretty consistently, it seems like a good way to pull more value from all the the self mill - has anyone had any luck with something similar and if so what did you cut?
One nice synergy I've noticed with dredger: while it's fun to pull rex's and shoal dredgers, often I end up just recycling sporefolk. This also makes me feel better about cutting coslo, since a dredger hit + sporefolk gets you most of the dredge value of swinging with coslo.
It's more susceptible to disruption and cuts down on ambush units, but it should at the very least be fun jank.
Normally I wait on throne until I've got my 9w in expedition. Today I had to switch to expedition after my 9w in throne!
Prior to Cold Hunt I saw one similar using Grasping at Shadows, Eremot's Machinations or a Market Vara, Fate-Touched to get the fatties on the board too. Reasons they didn't make the list? Thoughts on a market Xenan Temple or maybe your thoughts on the very-low cost market in general?
How have you found Fear to work? That's a new one to me! Cool idea.
P.S. For real laughed at loud at the "That's the thing.... you don't." Thank you for improving my day. :D