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Kidding Redux

Throne Deck By
ShazamFTW

+1

Cost Curve

Type

Faction

Information

I was intrigued by leejtr's post with the power ramping, and he himself said it was a little unpolished. By no means is this perfect either, but it's my interpretation. Some differences from his list:

*I'm running Charchain Flail over Flame Blast. Usually picking off key blockers is relevant and here you get the benefit of armor + damage versus just damage. The inability to just not go face is somewhat relevant, but in a midrange deck like this, it's usually a better trade off. Copper Conduit could be another consideration, as I think both are better than Flame Blast for long term value, which is what this deck is trying to achieve.
*I'm running Blazing Salvo over Auralian Merchant. This lets me grab a Reactor Forge out of the market if I have a hand that's going to go big, and lets me grab Detonation Cannon if I'm choking on an abundance of power to go face. Plus it picks off early yetis and Kiras. Also, if you are choking on dead cards, you can grab a Rust Grafter then use that to swap a 2nd card out to get maximum market value. Factory quota is good against some of the shadow decks that play modest lifegain.
*As mentioned in the original posting, running Xenan Obelisk over Clock of Stolen Hours just looked like a pure upgrade, but I'm honestly not even convinced it belongs in the deck at all. I wanted a couple more cards that would just cash in on some of the power grabs this deck makes. First off, I added 2 Onoris Roa's, which shields the deck from hailstorm related tricks and with spare mana puts the game out of reach. If you trigger Crimson Firemaw on him, you can play him for 0 then amp 2 for whatever you have, usually gaining 10-20 life, which is more than enough for most races. Then, I wanted something that was the grand prize and I don't think there's a better option than Kairos, Grand Champion. With the other creatures, drawing 4 off his summon is far from unlikely, and blazing into a reactor forge or taking the turn after Yushkov's trigger can ramp you into him pretty quickly.

Overall, I think the deck pairs against most of the field pretty well. The heavy control/artifact decks can be a modest pain and Sling can provide some hiccups, but even then a high powered Inferno Den or Kairos can do some wonders.

Details

Shiftstone Cost
Does not include campaign cost
40,450

Premium Cost
260,000

Influence Requirements
3 3

Power Sources
22 18 15

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
7 29 17 4 15

Card Types
32 6 13 4 25

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]
Awakening [Set1095]
Buried Memories [Set1105]

Archetype
Midrange

Added
June 22, 2021

Views
923

Eternal Version
Revelations

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Deck URL

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Comments

S1O1 Eternal Version: 21.06.09
If you want to double down on the ramp and jank, you could try running 4x Reactor Forges main deck and have a Rocketblaster in the market to get rid of it once you've played a Kairos (or before the Forge damage kills you :P). I doubt it's better than your current deck but I've been having a lot of fun experimenting with their "synergy" in similar ramp decks.
ShazamFTW Eternal Version: 21.06.09
Yeah, I thought about running them main, but having more than 1 just seemed awful. And there's enough dumps between the CharChain & Pyrotech that I'm willing to gamble on the reactor going bug nutty. It does seem like a decent idea overall though, I just think hiding it in the board here sounds better.