This deck has a strong early-to-mid game with the classic Elysian mid-range shell (without
Cirso, the Great Glutton and
Predatory Carnosaur). It packs efficient fatties and enough disruption that you can often just overwhelm the opponent, particularly if they don't have an answer to
Dawnwalker value.
The combo element comes into play with
Stirring Sand and the various discard outlets (
Whispering Wind,
Herald's Song and Torgov, Ice-cap Trader to get your bomb sentinels,
Pillar of Amar and
Great-Kiln Titan into the void. You then play Stirring Sand, and reanimate the sentinels, putting you on the train to
value town.
Tips + Notes
-If you hit 7 power, Stirring Sand will work with any of the explorer cards to bring back two sentinels at once
-Discarding Dawnwalkers is a good way to get free card draw, and is particularly good with Whispering Wind
-This is likely bad against Feln Control, but I haven't seen it much on ladder
-If you're playing against shadow, save the polymorphs for
Steward of the Past
-Torgov never gets activated, but is an explorer, a decent body and a discard outlet so remains in for the moment
-
Daring Pioneer has a bit of synergy with
False Prince
-If you really wanted to you could maybe drop the Champions and make a crazy mana base that supports hard-casting Great-Kiln Titan (I tried this with a more control-combo-ish build)
-
Blind Storyteller fits well in this deck if you want to focus on reanimating more
Other cards I've tried
-
Emerging Colossus as another bomb sentinel. Unfortunately it's harder to activate, so I've dropped it
-
Channel the Tempest, which is obviously quite good off a Great-Kiln activation, but is generally too slow without better control tools
-
Second Sight and
Excavate enable insane Great-Kiln Titan plays, but is gimmicky
-
Azurite Prixis actually the inspiration for the deck, but it's just not very good, even in a deck that it seems like it should work in. I tested it here, and it's usually a dead card, it didn't activate Torgov
at all, and it's just better to do targeted discard generally
youre mostly losing out on an occasional 2 or 4 targetted damage really