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Breaking Moldermuck

Gauntlet Deck By


Cost Curve




Here's my first Draft at a deck that aims to break Moldermuck. I honestly love Moldermuck's flavor, but a 3 cost card 4/4 with decay that keeps getting weaker and weaker put me at a roadblock in making a deck that works very well with it. I've tried to make swarm decks in tandem with Red and comboing with Scrapmetal Fury and Oni Battledriver which resulted in a good deck, but nothing that really capitalizes on Moldermuck. I've also tried decks that fill the void and benefit off of having many units in the void, but again, Moldermuck just felt too mediocre and didn't provide me value in using it.

I've been making a bunch of new decks lately, but nothing too exciting to note- until now.

This deck's purpose is to break Moldermuck. It's entire raison d'etre is to make Moldermuck OP. I don't even mean that it serves just to benefit Moldermuck, but I mean, I want to mitigate Moldermuck's bad mechanics as much as possible and emphasize its cloning mechanic to the extreme.

Behold, my first draft! Give me a week or so and I'll continuously play this deck and make adjustments to it after I find out what works very well.

Logistics Expert and Xenan Lifespeaker are just currently filler for Eremot's Machinations to get more value.

Desert Alchemist, Scorpion Wasp, Send an Agent, Deathstrike, Banish, In Cold Blood are for removal.

Talir's Favored and Voice of the Speaker are just to make sure that you get the power that you need.

Eager Offering and Ancient Lore are very helpful to run through your deck quickly and I almost always run them when I'm running Time.

Aurelian Merchant should ALWAYS be used for Supply Lines if you don't have it yet.
Wasteland Broker is situational and follows a conditional:

If you have a Supply Lines/can get a Supply Lines soon, retrieve Colony Matron.
If you do not have Supply Lines, Eremot's Machinations is probably the next best choice.
(Note that depending on opponent, you may need to get one of the 2 removal spells instead). In the unlikely case that you cannot retrieve units from void, get the removal spells instead.

Anyways, here's how the deck works.

Step 1) Get Supply Lines into Play.
Step 2) Play Moldermuck.
Step 3) ALWAYS attack with Moldermuck. If you have Supply Lines in play, there's never a reason not to attack with Moldermuck.
Step 4) Moldermuck loses 1/1 in stats but it creates a stronger Moldermuck copy.
Step 5) Keep attacking with Moldermuck and laugh at how you get a free strong creature with Decay every turn.

By attacking with Moldermuck, you get a stronger Moldermuck, an increase to your Supply Lines buff, and the Decay makes it so that your opponent will always be disadvantaged no matter their boardstate, cards in hand, or even if you need a blocker (as you'll just make a stronger blocker anyways, you don't need to worry on reserving Moldermuck to block with).


Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
2 2

Power Sources
20 16 11

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
8 39 20 1 2

Card Types
41 1 13 0 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Trials of Grodov [Set1006]
Awakening [Set1095]
Bastion Rising [Set1097]
Buried Memories [Set1105]


July 22, 2021


Eternal Version
Hour of Glass

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Deck URL



Timetravel Eternal Version: 21.07.21
good luck, moldermuck is one of my favorite cards to goof around with.
If you haven't tried it yet, it's disgusting with Counsel of Heroes =) (which i found to be just a bit faster than supply lines, which is so slow)
Dragonite04 Eternal Version: 21.07.21
Thanks for the tip! In terms of stat boosts, it's definitely faster than Supply Lines. If you mean being able to play Supply Lines, the extra ramp from Auralian Merchant and Logistics Expert definitely helps to get it out quickly! Thanks to the ramp, I've been able to play it as early as Turn 4 in a fair number of my Gauntlet games!