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Xenan Killers for gauntlet (guide and explaination)

Gauntlet Deck By
Watermelon

+10

Cost Curve

Type

Faction

Information

Xenan Killers is one of my favorite decks to play. It's highly flexible, interactive, good at tempo as well as value. I assume most people would also enjoy playing with it. Here's the gameplan for the deck and some card choices explained:

Turns 1-3: Use cheap removal to stop your opponent from snowballing the game via warcry or tribal synergy:
-Suffocate: One of the best cards in the gauntlet for stopping early game snowball. Kills almost every early drop.
-Annihilate,Banish: More flexible spot removal that are good in all stages of the game. They're also fast which means you can gain huge tempo when the AI tries to double block your units (which is what is supposed to happen if the the things are going right)
-Vara's Favor: You need to hit power from turn 1 to 5 every time without any pause. Also there are a bunch of X/1s that you can kill in the early game and start getting card advantage from turn 2 onwards.
-Ayan, the Abductor,Kuro, Champion of Makkar: Ayan is great, ambushes in and gets a 2 for 1, gains life, Gets you a gigantic body on turn 8. Great great card. Kuro is interesting; I tried many cards here:Ripknife Assassin,Auric Interrogator,... I basically wanted a card to be good both at early game blocking and generating value in the later stages. I'm most satisfied with this guy. 3/3 for 3 is fine at stopping your opponent from attacking into you. If he gets 2 successful attacks (which isn't that hard cause he has quickdraw and you can use Xenan Initiation on him) you get so much value that you should be able to win the game outright.

Turns 4-6: Here's where the deck shines. Drop huge bodies and generate card advantage without losing tempo for it by getting 2 for 1s with your units: Saber-Tooth Prideleader,Vara, Vengeance-Seeker, Sandstorm Titan (which is so big your opponent has to double block it almost every time) and finally Tasbu, the Forbidden: This guy... this guy is the best! if you warp him and then he gets killed immediately it's still +2 card advantage for you. Wonderful card advantage engine. And he's a 6/6 deadly for 5! use Xenan Initiation to get rid of your opponent's best unit or a unit with flying/aegis and crush them on the board.

Turn 7 onwards: you should be able to easily out value your opponent. bring back killers using Dark Return to kill your opponent's threats, Use Ayan's ultimate for a huge body, open the path for Kuro, Champion of Makkar to get 3 units back, use Tasbu, the Forbidden for card advantage, gain even more value using Xenan Temple the list goes on and on...

Challengess:
The first thing to address is early snowball. Normal aggression is easy to stop (specially with all the life gain) but if they can snowball with tribal synergies (specially strangers) or warcry they steal the game. We're trying to run as much early interaction as possible without losing the late game value. Don't be afraid to use Annihilate on an Oni Ronin or Ruthless Stranger if that's what it takes to stop them from creating unanswerable threats. Your deck works when your units are bigger than your opponent so stop them from getting big units via warcrys or other synergies.

Flyers are your second biggest fear. Sandstorm Titan in the main andGnash, Desert Prince are direct counters but you can't rely on getting them every game. Our best second chance is winning the race with lifesteal units and using Xenan Initiation to get rid of some of the aerial damage.

Not drawing enough power: before every gauntlet run, sacrifice one cultist to the otherworldly radiants and pray for power.

That's it. I wanted to also mention getting outvalued by greedier midrange decks but that's a highly rare situation and usually is a result of awful draws.
Have fun:)
Comments are appreciated.
PS: Thanks to yamato's suggestion in the comments I added Grodov's Burden to the market and wow it is a value engine! It has become one my favorite cards in the game.

Details

Shiftstone Cost
Does not include campaign cost
56,050

Premium Cost
293,600

Influence Requirements
3 5

Power Sources
20 24 16

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
11 24 11 22

Card Types
28 1 22 1 28

Contains Cards From Campaigns
Into Shadow [Set1004]
Homecoming [Set1005]
Trials of Grodov [Set1006]
Promises by Firelight [Set1007]

Archetype
Midrange

Updated
June 5, 2020

Added
June 4, 2020

Views
2,831

Eternal Version
Shadow of the Spire

BBCode For Comments

Deck URL

Revisions (Since last major patch) June 5, 2020


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Comments

yamato46 Eternal Version: 20.06.02
Great deck, btw have you ever thought to use Grodov's Burden since it have good synergy with Gnash?
Watermelon Edited Eternal Version: 20.06.02
Thanks. I don't have the card but there are some questions: 1-what are you getting out of the market for it? 2-Does the deck require even more value? 3-would you pick it as your default market option ove xenan temple? If not there is almost no game that you're picking it
I think it can replace xenan temple (or immortalize?) in the market as the value pick. I honestly don't know if it's better or not. Also if you're doing that, maybe you can try running 2 or 3 temples in the main?
yamato46 Edited Eternal Version: 20.06.02
1. You can take out Immortalize and replace it with Grodov's Burden
2. Since most of your unit is a single faction unit you basically turn all unit to weapon and it has especially great synergy with Gnash since you always make killer weapon that you can attach to all your unit
3. For me i always prioritize Burden over Temple but if you have Temple and Burden you can make enemy unit that you draw from Kuro or dark return to become your weapon
Sorry for broken English
Watermelon Eternal Version: 20.06.02
Sounds legit
htraos Eternal Version: 20.06.02
Great write-up. Do you have anything to say about not including Blistersting Wasp?
Watermelon Eternal Version: 20.06.02
Thank you:)
I think it's a very good card at defense but isn't useful at generating extra value and usually dies after xenan initiation creating a 2 for 1 for the opponent. But if you find yourself struggling in the early game or against flyers too much it's a very good option.
Makash Eternal Version: 20.06.02
I especially like the effort you have taken on writing such a detailed Text :)
Watermelon Edited Eternal Version: 20.06.02
Thank you I appreciate it <3