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Sodi's Still Not Sorry! (Gauntlet/Throne) Meta Monday Pick

Throne Deck By


Cost Curve




Featured on Meta Monday!

So this is a deck the excellent (now missing in action for several months) deckbuilder "Roxie" made a while ago.

Here is the original deck, with much good information on card choices/tech

This deck is probably - after the torch + HOTV nerfs - the most reliable gauntlet killer in existence.

It does pretty well in Throne, but I don't play much Ranked, so that'll be up to you guys to decide.

The card advantage from Sodi, wingbreaker, Sodi, metamorph, spellshapers, etc, is just nuts and wins most games if you can start drawing.


You want to mulligan for a teacher (best) or varret (almost best) or at very worst a Tocas, you need an early drop to block little guys else you will waste removal.

Get used to using Cirso to his best. He can kill (aside from aegis or buffed units) 3 of anything as they turn to 2/2's. If you have a fast removal, you can have him transform them all into 2/2's and then kill one, he will kill the other 2. Using killer with him is also great since he will transform the unit first!

Make efficient use of sodi's spellshaper. You ideally want to use it's spellcraft as for 4 you get equivocate, the 1/1, and usually a card or more from hitting enemy player. That said, using it early when you know you can hit the enemy player is great card advantage.

Remember that Savagery can be a finisher as well, if you have a big unit target a little guy the overwhelm will penetrate and finish enemy off quite often.

It may not be possible, but I am still trying to fine-tune this deck to the n'th degree.

Cards to experiment with changing are:

Disjunction in the Market. This was Equivocate originally but I had a real hard time fighting Xenan Obelisk decks in G, and other relics in T.

Obelisk in market reliable people are saying they prefer Infinite Hourglass. Try it out and give feedback, we could make this change.

Borderlands Lookout/False Prince have been suggested, but I can't say they are improvements till ive tested. Can try yourself if you like..

The removal : should any of the 3's go to 4? Any other changes?

This deck takes a short time to get used to (specifically, when to save VS when to use your cards like spellshaper/equivocate/ice bolt) but once you have the swing of it, you can be unstoppable in gauntlet and very good in throne (as almost nobody plays this deck nobody expects it)


Any constructive criticism, experiment results, feedback, are all welcome.

*Swapped out Seek Answers from 2 Gnash, unrelenting and 1 equivocate. Testing in progress
*Swapped out the time sigils for amber waystones. We dont use any seats so why not?
*Swapped out an ice bolt and 2 varrets for 3 False Princes. Very happy with them so far.

See also this mono shadow gauntlet deck which works very well.
Or this Kairos Gauntlet Obliterator, still very strong despite torch and HOTV nerfs
Or this Big Combrei (little chains) deck which works great as well


Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
3 3

Power Sources
21 17 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
13 17 22 26

Card Types
35 9 10 0 26

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Trials of Grodov [Set1006]


January 19, 2020

January 10, 2020


Eternal Version
v1.49 - Promises by Firelight

BBCode For Comments

Deck URL

Revisions (Since last major patch) January 16, 2020


biologynut99 Eternal Version: 1.49.3
What do we think about Ila and Mizo filling in for 2 of the Sodi Wingbreaker?
CrookedRook11 Eternal Version: 1.49.3
Sorry. I'm immediately hung up on on your "since the torch nerf." I'm grinding gauntlet with a Rakano aggro deck that I got from somewhere around here, and honestly the torch nerf hasn't seemed to effect its reliability one bit. Not that I as a fire player don't mourn the loss to out staple, but I think the rumors of its death were greatly exaggerated. Fact is three damage for one power at any speed is still three damage for one power. Sorry, that's off topic.

This deck looks like fun. It's too many legendary cards for my budget. Frankly, I think its tough to lose with a pile of legendary Time units. Every one of the things is a must answer, and even the most unitless of unitless control is going to run out of removal before you run out of threats. It's... I'm going to over simplify... It's like the Unit Pile inversion of FJS Removal Pile. Oh, god... I've become one of those, "the game is dying because it's all midrange good stuff trash," guys, haven't I? I'll show myself out.

(found it. Rakano Dragonforge Toolbox)
biologynut99 Eternal Version: 1.49.3
The reason torch is weaker in gauntlet is that you can't use it almost like a combat trick (to take out say the weaker of 2 blockers when you attack with a big guy)

Its not weak, just less versatile (and cant take out baby vara for example before she transforms, little stuff like that).

As far as too many legendary cards, you can check out the other decks i listed at the bottom - stuff that i've made over time. Or of course search for a deck that more fits your budget.
CrookedRook11 Eternal Version: 1.49.3
True, true. And, I do that. Quite a few budget or near budget gauntlet grinders out there depending on one's play style. I often forget and forgot the "combat trick" aspect of Torch. I've sort of got tunnel vision on it as JUST removal. What's funny about my legendary whine is I've been playing long enough that I already have most of these. I'll sit here salty at my desk lamp when I get steamrolled by a pile of legends, then look at my own deck and rightfully feel the fool.
biologynut99 Eternal Version: 1.49.3
Hey we all feel that way before we get all the legendaries we want (and im still missing like half of them)

I get my ass kicked sometimes by dirt-cheap decks tho like mono fire stuff...
wewlad Eternal Version: 1.49.3
Alright, I played with your deck (the original and some changes I made) quite a lot and decided to chip in again. Before that, I want to congratulate you because this is probably the deck I'm winning the most in Gauntlet; reminds me of the old Bandit Queen (I miss you, kc_bandit) SS. Bear in mind the suggestions I propose are with Gauntlet in mind, and are only my humble opinions, and I try to tweak it for 100% (or close to it) consistency, since that + speed is what we really want.
Anyway, let's go.
Infinite Hourglass - In short, a must. Deep Freeze is probably one of the most consistent, annoying and lethal decks in Gauntlet, or might just be my bias, I don't know. Also every primal deck runs Permafrost (as it should). 1 in the market is fine (more on that later).
Borderlands Lookout - I can't stress how good this card is for aggro. And for Gauntlet, it has even more uses. Torch bait. Fire decks always have torch (even if that's obviously not true, always assume so). It clears the path for (hopefully) Teacher, or Varret. It's sad against the mono factions, but those (other than Fire and Justice) tend to be the easiest ones, and it really shines on the "start with 5 influence each" boss (one of the hardest ones, and very frequent from what I played).
What I cut for those: Seek Answers (like I mentioned in my previous comment) and Ice Bolt (2 ofs currently).
Also, some more drastic changes I made:
Changed the merchant for Great Valley Smuggler. We don't really care about ramp past 5 (and we have Tocas if we want that), and this enables putting Savagery on the market (we want tempo, and 1 savagery is mostly enough, along with our Equivocates). Am trying the newly buffed Elvish Swindler (with Hourglass + Eye of Winter on main deck, 1 of each). Predatory Carnosaur too. It's a fat body and quick removal. Put a Seat instead of Banner, took out Gnash and Obelisk (haven't done much for me, again might be just bias).
Disjunction is a must and should be kept. Not only for Great Armory, but for some other annoying, common things (Deepforged Plates and Mantles of Justice, among others, were many a bane of my runs).
I personally focus mostly on the massive tempo play this deck has, and play accordingly (being as aggressive as I can). Knowing the AI decks inside out helps a lot (thus the conclusion I reached by using Borderlands Lookout). The merchant-smuggler change I made is recent, and am still testing, because maybe from playing old Stonescar and Skycrag aggro decks, a 0/3 really irks me.
Anyway, good job again, and keep up the good work. Let me know what you (and others!) think about the changes.
biologynut99 Eternal Version: 1.49.3
Experimental version of the deck will be at this address, Free to test wildly there.
biologynut99 Edited Eternal Version: 1.49.3
**It will be easier to make coherent changes if you are playing the most recent update of the deck. We have crests+waystones instead of sigils, no "seek answers", added Gnash, etc**

Those ARE pretty drastic changes. Keep in mind how many times myself and Roxie have played this deck and fooled around with it to get to this point.
That said, I will be trying SOME of the things you mentioned.

1) Hourglass in the market has been suggested before and tested. Personally I didn't find it as good as obelisk, but others prefer hourglass. Probably a personal preference thing.

2) I don't like the idea of getting rid of the savageries so much. They are so totally useful with several chars - Teacher (get it thru small blockers), Cirso (kill anything w/o aegis and do 4 damage to face), Varret (to get the last few damage to transform it), as a finisher, etc. I'd have to be pretty convinced something was worth changing for.

3) I don't like swindler with maindeck relics. A lot of the benefit of this deck is having such reliable useful cards so that you can usually plan with a good idea of what kind of cards are coming up. More diversity of cards means poorer reliability IMHO.

4) As far as the market it seems you've basically changed the whole thing except disjunction. Gnash is great for fliers (esp. things like matko), and with obelisk gives us a 3/3 killer each turn (at 8power) Obelisk helps gnash but also just generally buffs a bunch of units we have for late game (teacher, untransformed varrets, borderlands lookout if we put that in). That said, could you post a list of what you have in the market and explain even in short why they are there?


So I'd say i'll try out some of the changes but slowly, else you can't tell what is helping or hurting. Have you tried this updated version with gnash? Where would you say you would make room from? What changes do you think are the most important to try.
nightday Eternal Version: 1.49.3
For gauntlet, I find False Prince is such a good card that it should be run, I have it in place of Varret.
biologynut99 Eternal Version: 1.49.3
Yes we ended up adding some in, after very successful testing! Good idea
biologynut99 Eternal Version: 1.49.3
Will try this out. Thanks.
VoidKing Eternal Version: 1.49.3
I remember your original version (at least when I adopted it) didn't have crests and had seats instead. How has this been working. Can see the potential advantages of either, especially with the seek answers I still play. I find myself wanting the land from it to be fast much of the time.
biologynut99 Eternal Version: 1.49.3
Were gonna be trying the more extreme variations at this address
biologynut99 Eternal Version: 1.49.3
Long story short I found that the crests were more important because of the small number of sigils we played, and because this way we can run 4x both waystones

Messing around with crests+waystones VS seats+sigils is totally encouraged and feedback welcome.
VoidKing Eternal Version: 1.49.3
I think you might be right here. I think I'm going to try the crest + waystone way. It seems like that would be better. There are plenty of times the seats come in untapped anyway, but I'm not sure.
johnnn Eternal Version: 1.49.3
Good luck with that poo ^^
VoidKing Edited Eternal Version: 1.49.3
Dude, you have no idea how good this deck (not sure about this version) is against Gauntlet. The previous version, which is really close to this one is the single best deck for that purpose, and I've clocked over 50 runs with it it. Only thing I never understood was the Xenan Obelisk in the market. I replaced it with infinite hourglass, much to my delight.

Against players, eh, not so great in my experience, but against the Gauntlet, I have yet to find better.
biologynut99 Edited Eternal Version: 1.49.3
Hey voidking I remember you.
You also liked my Mono S Gauntlet deck.
Yeah not many changes here right now, as Roxie is apparently gone I wanted to ressurect this deck since its gauntlet potential is off the charts, and see if we can improve it in any way.

Ill put a mention of your hourglass into the main text. - Though i do love having hourglass and Gnash, 3/3 killers per turn is great.
VoidKing Eternal Version: 1.49.3
Hey, it IS you, lol. I guess you're pretty good at building Gauntlet decks, ha, ha!

Yeah that one was great, as well, but this one is even better. Also, I never thought about the 3/3 killers the Obelisk can provide. Maybe I should try to experiment with Obelisk again, now that I'm really used to the deck. I don't get Infinite Hourglass all that often anyway, I just remember literally never getting the Obelisk before.
biologynut99 Edited Eternal Version: 1.49.3
Yeah I tried the hourglass today but it didn't seem to work for me except in niche situations (like Deep Freeze deck) where as I get a surprising amount of mileage out of obelisk.

I'd still be interested in experimenting with the obelisk slot, but I have to say after a lot of playing this deck, it is surprisingly useful for buffing teachers, varrets, and tocas's into more useful units, in making the killers 3/3, etc.

By the way, its taken a hit with the torch nerfs and stuff, but I also have a pretty awesome Karios "Gauntlet Obliterator" deck. I don't think its as reliable as this one, but its nice to have something to switch with when bored.

The basics are to stay alive with all the awesome blockers and stuff, and then drop Kairos for the cards and then burn away.
VoidKing Eternal Version: 1.49.3
I'll check it out again, and let you know.
biologynut99 Edited Eternal Version: 1.49.3
Thanks, what a helpful comment.

You're such a cool person.
wewlad Edited Eternal Version: 1.49.3
Great for Gauntlet, for sure. Haven't tried it in PvP though.
A few things. Seek Answers is bad. Either use Seek Power if you want the power, or something else if not. While its great when both you and your opponent are topdecking at like 10+ power, Seek Answers will most likely not find the answer you're looking for if you're behind. Also getting another Seek Answers from it sucks.
Ice Bolt is also dangerous in Gauntlet. You don't want the AI ramping or getting a color they need. Then again we don't have much choice for removal in Elysian colors.
I'm trying Borderlands Lookout out. Most of the time its a 2/3 for 1. Sometimes a 5/6 (hello, Strangers!) and Infinite Hourglass in the market (replacing Obelisk for now, because Disjunction is good vs the armory AI, and its one of the more annoying ones).
Also thought about Predatory Carnosaur in the Market, as a swift removal+body, since now that he's 6 he's somewhat better than before.
biologynut99 Eternal Version: 1.49.3
We'll be trying out variations of the deck, until they are proven as improvements, at this address
biologynut99 Edited Eternal Version: 1.49.3
1st of all, I know in theory seek answers isnt a great card, but it has been useful in this deck. I will look into reducing it in favor of things we find more important once we determine what those replacements would be,Thoughts?

2nd, Ice bolt we kinda need, I hate the ramp effect (when its not the desperate on-your-own-units ramp) but since we use so much equivocate (spell itself and from spellcraft/shaper) we end up sometimes really needing just to take something out, I'm just not seeing alternatives.

3'rd Borderlands lookout is okay, but there's not really much I want to take out in favor of him. We do pretty well with teacher/varret/tocas against early aggro unless we get power screwed. It's an idea tho.

As far as replacing obelisk i'm hesitant. I've won many games by having a large number of units which get +2/+2 via obelisk. Its an important way to push through stalls.


In summary, let me know what specific changes you find to work. We can look at making them official here if we both have good success with them.

P.S. I'm trying swapping the 3 seek answers for +1 equivocate and +2 Gnash Unrelenting (because we have such great muster opportunity with sodi's spellshaper!) Will let you know how it goes.
biologynut99 Eternal Version: 1.49.3
I'd like to hear people's results with changing Disjunction out for other cards, or if they think it's perfect as it is.
VoidKing Edited Eternal Version: 1.49.3
There are times I've wanted a disjunction, but losing market tool equivocate seems very troublesome as I use it all the time to ensure the fast speed removal when attacking (esp. with Cirso, as you mentioned above). I think Xenan Obelisk should leave. It was always completely useless for me, so maybe you could have both if you dont want the infinite hourglass that I play. Why do you keep Xenan Obelisk, anyway?)
biologynut99 Edited Eternal Version: 1.49.3
Obelisk helps me push past the kind of stall where we both have tonnes of units but i need mine to be bigger.
Hourglass seems more situational to me TBH, great for the Deep Freeze and decent for defense tho.

As far as equivocate, I know what you mean. I like having it in market too, but we hae so many removals including equivocate in main that if we can just draw a few cards we usually find one, where as i really dont want disjunction in the main.

This deck is meant to be improved upon and experimented with, ill put the note in the main text.
VoidKing Eternal Version: 1.49.3
Well, as I've stated before, I think it's a fantastic gauntlet deck. I almost never have any problem with board stalls, I guess, and if I do, I just outdraw them with the Sodis and reduce the numbers each turn using the fast speed removal + attack combo. I never want Xenan Obelisk, myself, though there may very well be something better than the Infinite Hourglass I'm currently playing.
biologynut99 Eternal Version: 1.49.3
I totally agree that we win so many games with card draw! Even without the metamorph we have the other sodi, the spellshaper, teacher, etc.

Yeah we can totally try to find something better than obelisk, but it has worked for me better than hourglass, maybe there is a 3rd option?
VoidKing Edited Eternal Version: 1.49.3
Yeah, I wonder, and to be better informed, by comparison on this, I'll try Xenan Obelisk again so I have a frame of reference going forward.

Some random options I can think of off the top of my head (not saying these are viable or better options, but just to get the juices flowing):

-Passage of Eons
-Striking Snake formation
-Crystallize (could be better for the board stalls, idk)
-Swift Refusal, Backlash, etc.
-Lightning Storm
-Mirror Image

Just things off the top of my head.

Also, I'm not convined that Gnash is better than Seek Answers here. I'm sticking with Seek Answers.
biologynut99 Eternal Version: 1.49.3
Im getting aside from you only anti-seek-answers feedback. I thought it worked pretty well, but Gnash's muster is pretty sweet.

WEWLAD commented at length up top, maybe take a look at what he's thinking and between the 3 of us we can try some changes?
VoidKing Eternal Version: 1.49.3
Cool, cool. I disagree with Predatory Carnosaur, not because he's bad, but removal should be fast and cheap so you can attack + use it to clear board, which is super good vs. Gauntlet.

About the anti-seek-answers feedback, I understand where they're coming from, but I've used it for a long time and it's just too useful. I use it to get power or non-power almost equally across the board.
biologynut99 Eternal Version: 1.49.3
Yeah seek answers is really useful IMHO but I do see the reasoning behind not having it. Guess it's personal preference, and I really do like the false princes which take the place of the seek answers.
VoidKing Eternal Version: 1.49.3
Yeah, I want to try them, but I'm so afraid to take anything out. I don't want to mess up a good thing, lol.