I made this deck because I think OTK is the most satisfying way to win games. Matter of fact, All of my decks so-far on Eternal Warcry are combo deck. The other reason I made this deck is that
Bad News is the first Legendary card I got from Omens of the Past Pack, and I really wanted a deck to use it.
please leave your suggestion in the comment below.
Disclaimer: This is not a deck for claiming ladder. Winning with this deck is just more mentally rewarding.( At least for me.) I often get "I like your style." from my opponent when I complete the combo.
You can make this deck 3F with either time or fire. Fire gives us access to
Warhelm for charge and the ability to hard cast
Bad News. Time gives us access to
Accelerate and better fixing, blocker, etc. This deck is the basic. Requires less power to complete the combo because we play combo pieces in two turns. Maybe I will explore those options in the future.
Guide --- Alway looking for ways to improve this deck. (Please leave your question and suggestion in comment below)
This Deck uses
West-Wind Herald,
Cabal Spymaster, and
Bad News to attack infinite times in one turn to kill our opponent.
How to Play the Combo
Turn One:
Play
West-Wind Herald and pray our opponent don't kill it. If they do play another one. Repeat until we have a
West-Wind Herald that can attack in.
Turn Two:
1.Play
Ghostform on
West-Wind Herald (optional)
2.Discard
Bad News if it is still in your hand.
3.Play
Cabal Spymaster,
4.Attack in with
West-Wind Herald
5.Cast
Bad News for free from our void.
6.Repeat 4 and 5 until opponent's face exploed.
Card search Priority
Bad News>>>
West-Wind Herald>>>
Cabal Spymaster>>>
Ghostform(Optional)
1.
Bad News- it is one of the most important combo pieces, and we only have one copy in this deck. Do not discard too early. it will reveal the combo and therefore opponent will try their best to kill our
West-Wind Herald.
2.
West-Wind Herald- it is not only our combo pieces. It can also cast spells from our void to help us search for other combo pieces.
3.
Cabal Spymaster- our third combo piece. It refreshes
West-Wind Herald's infiltrate.
4.
Ghostform(optional)- Thanks to Aegis
West-Wind Herald is fairly hard to kill with spells. The bigger problem is blockers. instead of trying to kill all of our opponent's blockers. for only 1 power
Ghostform gives our
West-Wind Herald Unblockable.
Power order
1 Primal most draw card need at least 1 Primal
2 Primal or 1 Shadow 2 Primal first or 1 Shadow first is depending on our hand.
2 Primal + 1 Shadow Influence requirement is like nothing for this deck.
How many power do we need to play the combo?
6 power without
Ghostform.
7power with
Ghostform.
-2 power if we need to bring back
Cabal Spymaster from our void by using
Haunting Scream to complet the combo
+2 power if we need to bring back
Whispering Wind with
Haunting Scream to discard
Bad News.
The minimum required power is 5 because we have to hard play
West-Wind Herald from hand.
What is that card for?
Dark Return It can pick up combo pieces from our void that killed by our opponent. Or return
Haunting Screamed
Gorgon Fanatic for more card draw, return
Whispering Wind for card searching, return
Steward of the Past for blocker.
Ghostform helps our
West-Wind Herald to get through blockers. If we don't need it for the combo, We can use it on
Gorgon Fanatic to get through blockers to draw cards. Also can be used to gain a little life through lifesteal.
Levitate for 1 cost you can redraw a card. Very good for condensing the deck to make drawing combo easier. In addition, it can help
Gorgon Fanatic Fly over blocker or pop enemy aegis.
Permafrost Cheap removal. help us stay alive or stun a blocker for our
West-Wind Herald.
Annihilate Cheap removal. help us stay alive or kill a blocker for our
West-Wind Herald.
Backlash It can counter Burn or stop our opponent from killing our combo pieces. The number can go up or down depending on the meta. 2 is good for me right now.
Haunting Scream cast on
Gorgon Fanatic in our void for card draw. Bring back
Cabal Spymaster for completing combo. Bring back
Whispering Wind to discard
Bad News or search for combo pieces.
Herald's Song it is the most reliable way to discard
Bad News. It is highly recommended to save one for discarding
Bad News. If we draw the second copy, for 2 power we can redraw a card condensing our deck or discard power to draw another card when we have enough power.
Whispering Wind Discard a card to search combo pieces. Discard
Bad News will not draw a card!!!
Gorgon Fanatic Hit face to draw cards and heal us for a little.
Wisdom of the Elders Draw more cards.
Cabal Spymaster Combo pieces. Also can be played down as a blocker or assist
West-Wind Herald to refresh Infiltrate.
(removed)
Torgov, Icecap Trader Good blocker with some draw search ability,
Also, help us discard
Bad News.
(removed)
Steward of the Past was in
Torgov, Icecap Trader's spot. It is a good block with void hate. but I don't feel it is doing enough.
Torgov, Icecap Trader is still better for the current meta. We might need void hate in the future.
West-Wind Herald Combo pieces. Can also be played down to cast spells from our void for draw and search.
Bad News The reason I made this deck. One is more than enough. if you want to put more. Put more
Celestial Omen first.
(removed)
Celestial Omen We need
Bad News, but we don't want more than one copy.
Celestial Omen can help us search
Bad News when needed. Also, it can search other cards when needed.
Reason: By removing
Celestial Omen,
Bad News became the only 6 cost card which makes search from
Whispering Wind more reliable. Discarding
West-Wind Herald was a 50/50 chance before. We can still cast
Celestial Omen to get to
Bad News, but it requires us another turn to do nothing. I found it a bit slow. I personally think we can get away without it from all the draw and search we have.
Primal Sigil need powers to play cards
Shadow Sigil also need that shadow influence to play cards
(removed)
Diplomatic Seal Make the fixing easier for early game. We only need 2 Primal influence and 2 shadow influence.
Diplomatic Seal should not create any influence problem.
Feln Banner One card 2 influence help with fixing.
Seat of Cunning same as above.
Dust road update: added more drow and better power. Still testing
Vara's Intervention.
I have been playing with both and this deck is way easier to pull off.(maybe due to my skill) Also, just really want to use that Bad News too.
Here is the deck OTK I made months ago with both combo in it.
We only need one copy of Bad news because we can not hard cast it, and we do not have enough discard mechanic to utilize them if drawn too many. Celestial Omen can search Bad News, and can also search other combo pieces. If you think you need more Bad News, add more Celestial Omen First.Whispering Wind can search it at a decent rate too because Bad News is our highest cost.
Here's how I play this deck: I will keep at least one copy of Herald's Song when I draw it because it is one of the most reliable way to discard Bad News. Use Gorgon Fanatic, Whispering Wind and draws to search for Bad News> West-Wind Herald > Cabal Spymaster then search for Ghostform if they just have way too many flying blockers. I keep one Herald's Song with Bad News in hand to not reveal what this deck is trying to do. I have completed this combo in as early as turn 6. On Turn 5, I played West-Wind Herald, it survived. Turn 6, i played Herald's Song to discard Bad News, played Cabel Spymaster. West-Wind Herald attack face, combo completed. This deck seems simple, but many cards in this deck have synergies to other cards in the deck. I will Create a more detailed Guide later. If you have more questions, please post here. I will answer them ASAP. Thank you again for checking out this deck. May Rngesus be with you.
- I had both Whispering Wind and Herald on the table, while holding Cabal Spymaster and Bad New in hand,
- Next turn, I play Cabal Spymaster and attack with both flying units,
- Whispering Wind allows discarding Bad News and the combo is launched.
Since Spymaster is not on the board before that turn, and Bad News belongs to the red Faction, which is not played, the opponent cannot see the combo happen. The opponent cannot expect an OTK combo: at best, it should be a Strength of the Pack combo, which might be manageable the next turn.
As the mana level is at 6, and the void is almost empty, the combo is really unexpected. Ahah!
Good job at making it a 2-faction deck, which improves consistency.