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Xenan Bounce (Masters)

Throne Deck By
scavenger

+5

Cost Curve

Type

Faction

Information

Reached Masters with a combination of this deck and Ixtun Gardens (Master) at the end of August 2019.

The deck is heavily inspired by PandaMan's Praxis Bounce. Thanks for that :). I decided to replace fire with shadow for superior 2-drops, removal and Azindel, but the deck works according to the same idea.

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The idea is that bouncing Evenhanded Golem back to your hand repeatedly creates huge card advantage and then crush the opponent with your typical efficient midrange threats. If needed, Azindel, Revealed provides a great top end in a grindy matchup.

Some notes on card choices:

2-drops
Teacher of Humility is one of the best cards in the game and sometimes wins game by itself against draw-heavy decks. I have a tough time to choose between Blackhall Warleader and Ripknife Assassin. Warleader is the better card to put early pressure on your opponent but often feels useless late in the game, while a deadly minion is always useful. A 2/2 split is probably not correct, but that is what I run at the moment. Burdenbearer Wisp is one of your combo-enablers.
Among spells, Annihilate and Desecrate are the main reason to move to Xenan, as they efficiently deal with bigger threats (something I felt Praxis had a hard time to do). Vara's Favor is a wonderful tool against aggro and helps your power base,, Teleport is another combo enabler and sometimes helps pushing through that last bit of damage by removing a blocker late in game.

The rest
Vara, Vengeance-Seeker, Sandstorm Titan, Cykalis, the Burning Sand and Caiphus, Wandering King are all good to very good midrange creatures with Caiphus additionally synergizing with the bounce strategy. Insistent Automaton gives you another possibility to get your Golems back. Azindel, Revealed is your top end in grindy matchups and provides another source of card advantage.

How to play
Having Golem in your opening hand should be your focus, you can keep less than ideal power bases because he will draw additional cards. Other than that, always try to protect your golems if you can (i.e. with Teleport or Temple Tactics). Having your opponent waste a torch on a golem that you pull back into your hand is wonderful. Other than that, this is a pretty straight forward midrange deck.

Other cards
There are a bunch of other cards you could think about including in the deck, especially some shadow removal. The one card that I played around with when I met Icaria and Re-animator a couple times was Nullblade which helps you deal with those two strategies better.

Details

Shiftstone Cost
Does not include campaign cost
52,600

Premium Cost
288,000

Influence Requirements
2 2

Power Sources
22 19 16

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
10 27 8 4 21

Card Types
36 0 14 0 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Into Shadow [Set1004]
Homecoming [Set1005]

Archetype
Midrange

Added
August 29, 2019

Views
2,801

Eternal Version
Dark Frontier

BBCode For Comments

Deck URL

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Comments

iQuubi Eternal Version: 1.46.9
Replacement for Cykalis? dont seem essential
scavenger Eternal Version: 1.46.9
No, he is not, although he comes in very handy against sites. I guess I would try Nullblade first if you have the card.
andrewisliving Eternal Version: 1.46.9
Jeez this deck looked fun, but I'm 0-5 so far with it. 4 of those games I didn't see a single Evenhanded Golem, so I'm just going to chalk it up to insanely bad draws. Hope 5 more games'll turn it around. :)
scavenger Eternal Version: 1.46.9
Wow, that is unlucky! Even without Golem you should win from to time on the back of your midrange creatures. I hope the next 5 work better for you!
PandaMan0 Eternal Version: 1.46.9
Hey, glad I could inspire you! I can definitely see the advantages of Shadow here, as yes, sometimes top end threats were a bit rough to deal with, the main way I dealt with them would be a combo of Torch/Purify/HoTV and combat damage, or Teleporting them back into the owner's hand after they committed to an attack. Teleport being fast is also nice as a surprise trick right before your turn starts to re-play Golem, although I'm sure you're aware of that.

Do you feel like you are drawing through your deck enough without Temple Scribe?
scavenger Eternal Version: 1.46.9
Hi, thanks for your comment and for the inspiration!
There are indeed matches where it feels that you can't draw enough, especially if you don't get Golem early. However, I did not include Temple Scribe because I feel like I would still rather have the Shadow 2-drops than a 1/1 plus another card. It's hard to say whether that is the right decision I guess.
PandaMan0 Eternal Version: 1.46.9
I can see where you’re coming from, and I think Teacher is a great addition as you can reactivate the infiltration after bouncing it. I think you could try swapping out Ripknife for Scribe as you already have a lot of removal, and Scribe can still chump block on top of drawing a card.
scavenger Eternal Version: 1.46.9
That's definitely worth to try. I like Assassin because he is a great blocker, but an additional card is also worth it. Will definitely check it out.