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Mechs go vrum vrum

Expedition Deck By
The_Weredragon

Work in Progress
+1

Cost Curve

Type

Faction

Information

While this is still a work in progress I have been really impressed with the consistency of this deck. I might still tweak some of the numbers but I don't foresee the deck's core changing that much.

Going into some details:

Autotread is my favorite card. This little guy is really good at what he does and what he does is killing valkeries and mandrakes while getting big. It can remove blockers or grow past one big blocker or he can transform dead draws into damage to close up a game. I would play more if a could.

Blazing Salvo and Chemical Rounds are my dedicated interaction spells. I have tried others but I happy with those 8

Cautious Traveler and Temple Raider are here to deal as much damage as possible as fast as possible. Cautious Traveler tends to be around 3 damage to the opponent and then trades with something, which is a bargain for a 1 power spell.

Copper Conduit is the card that I have more questions about. It is never bad, but almost always it feels that other of the sentinels would have been a better draw. This being said, when it is good, it is really, really good, it's a shame that it doesn't happen that often.

Opum's Technique is a 1 power fast spell where all the modes are very, very relevant. This is a small list off units this can kill as a fast spell for 1 power:
Lynax, Moltenwing, Rizahn, Greatbow Master, Kenna, Uncontained, Metalfang, Diana, Faith's Shield, The Merriest Mandrake, Deathwing, Battlemaster Kitaxius, Rolant, Iron Tyrant, Blightpetal
I probably missed some, but you get the idea.
Other than this, it is a really good combat trick, which can save one of your sentinels and/or push some damage. The last option is the desperation option, but it has saved me a couple of times.

Flameheart Patroller and Powercell are the two drops that really make this deck work. While their power level isn't that big, they enable really smooth draws as they both tend to attack for 3 and enable the explores synergy from turn 1 and 3. Also, the extra card from Powercell is really good as it allows for either a second spell when you shouldn't or an extra card to discard to either Autotread or Barricade Basher.

Barricade Basher Is just a really big dumb creature. It does exactly what you want from him.

Ancient Defenses is really solid, although a bit clunky. 3 power is a lot, but removing a blocker is very relevant and the incremental gain it gives you as the game goes on is really valuable.

Tempered Sentinel is something that I testing with. I'm using 2 but this number can easily change. From my experience, it has been kind of lackluster but every time that I'm about to take them out there is a game where this card really shines and it remains on the deck.

Opum, the Gemblazer This card is really good but very, very expensive. 5 power is no joke, and it isn't really that easy to get to, but it is a really good contingency plan as it can kill the opponent when it enters the field or when it leaves.

Now for the market

Conflagrate is here for an extra removal spell. I have never amplified this card, but it does a decent job removing blockers
Kaleb's Favor Power screw happens, and this is my concession to that fact.
Restorative Process This is my secret tech against Mandrakes. If you manage to return an Ancient Defenses and a sentinel you are probably going to win the game.
Roaming Cache Sometimes you need to get a pro-active play and this is the best I can get for 2 power. It can deal some damage as soon as you get it on your hand and is a body on the field later on. Not amazing but not bad either
Teleport Sometimes they have a creature that is too large to kill or attack through. Be aware the probably you will have the same problem next turn, so use this to push the final points of damage

As I said at the start, this is still a work in progress, and I open to suggestions

Expedition Information

Details

Shiftstone Cost
Does not include campaign cost
26,650

Premium Cost
144,800

Influence Requirements
2 1

Power Sources
24 15 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
21 32 12 4

Card Types
33 4 16 0 27

Archetype
Aggro

Updated
January 5, 2021

Added
December 29, 2020

Views
719

Eternal Version
Empire of Glass

BBCode For Comments

Deck URL

Revisions (Since last major patch) January 5, 2021


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