Version 2 of
Winchest Ambition.
Finest Hour: Enables both the Renown and Double Damage Units.
Kaleb's Intervention: +2/+2 with Overwhelm for 1 is useful even at Slow Speed. Can also be used to deal with the Opponents' Relics.
Shakedown: Our only Turn 1 play. Also playable at any other point of the Game. The extra Card from Nightfall is always useful and discarding the Opponents' Removal helps keep our Threats on the Board.
Torch: Efficient Removal.
Slay: All-Purpose Removal.
Warhelm: At 3 Power can be combined with either
Highland Sharpshooter or
Hojan, Crownbreaker for a strong play. At 4 Power can be combined with either
Red Canyon Smuggler or
Rilgon's Disciple with a Pump Spell for another strong play.
Display of Ambition: Mostly used as a Fast Speed Removal. The Recursion helps us keep playing threats as we enter the Mid- and Lategame. I mostly choose both
Red Canyon Smuggler and our Charge Units. The Pump is rarely used as it does not trigger Renown and only feels good if used on 3 or more Units.
Highland Sharpshooter: Make sure to trigger the Renown before you select this Unit for Attack. If not, you won't get the Renown effect.
Hojan, Crownbreaker: Make sure to play Power after playing this Unit to take advantage of the Empower effect.
Rilgon's Disciple: Needs to survive a Turn to be useful, so waiting until 3 Power to play this with
Finest Hour held back can sometimes be the better play.
Whirling Duo: Charge is good in an Aggro Deck and Lifesteal helps keep us alive against other Aggro Decks.
Pyre Elemental: Most often played along with a 1 Cost Spell for a total of 3 Power. Only two since we don't want to be stuck with a 6 Cost Unit in our Hand.
Red Canyon Smuggler: Aside from giving you access to the Market, having Double Damage makes this a very powerful Card.
MARKET:
Bloodletter: A very strong weapon for 3 Power when we can't afford the higher Cost Market Cards.
Auric Runehammer: Useful against Aegis Units and for avoiding annoying Battle Skills.
Inquisitor's Blade: Another powerful weapon that helps get the Damage through with Flying.
Deepforged Plate: The most powerful weapon when we can afford it.
Obliterate: Lets us deal the last bits of Damage as our Opponent starts to stabilize.