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Winchest Ambition

Throne Deck By
Pocket100

+1

Cost Curve

Type

Faction

Information

This is an aggro deck which wants to win through a few big swings of Damage.

Turn 1 plays are On the Hunt and Shakedown. I chose these cards instead of 1 Drops because they're actually useful in the Mid- and Lategame. Turn 1 On the Hunt into Turn 2 Hellhound swings in for a mostly unanswerable 4 Damage. Later in the Game it can be used as a Spell activation for Rilgon's Disciple or Pyre Elemental and is also useful if you want to guarantee your Draw on the next Turn. Unfortunately, it is Card Disadvantage, so we only use 3 Copies. Shakedown fills our Hand through the always useful Nightfall and lets us remove a Threat from the Opponent's Hand. I usually choose Removal, Merchants, and Recursion (in that order) as targets.

Turn 2 plays are Hojan, Crownbreaker, Notorious Scoundrel, and Rilgon's Disciple. These Cards need to survive a Turn to do anything useful, but if they can then you can usually swing in for at least 8 Damage on Turn 3. Kaleb's Intervention gives you an 8 Damage Overwhelm, Finest Hour is 9 or 10 Damage, and Rampage is 9 or 10 Damage Overwhelm. Since Rampage Costs 2 instead of 1, we restrict it to 3 Copies.

Turn 3 plays are Red Canyon Smuggler, Whirling Duo, and Pyre Elemental. Red Canyon Smuggler and Whirling Duo are most useful if your Turn 2 play was answered, since they don't enable any of the 2 Drops. Pyre Elemental is for when a 2 Drop survives. Kaleb's Intervention or Finest Hour on a 2 Drop, followed by Pyre Elemental, swings in for at least 12 Damage.

Torch and Display of Ambition are Removal. Any unit with 4 Health escapes them, but you should be able to use your Pump Spells to deal with those. Display of Ambition's Recursion is surprisingly useful Mid- to Lategame. Returning a combination of Red Canyon Smugglers and Charge Units can give you those last few answers to finish off the Game. I find myself using the Pump Spell portion of Display of Ambition the least. You rarely have more than 2 Units on the Board at a time with this Deck, and it is only in those cases where I want to use that portion of the Card; especially since it doesn't activate Renown.

Market:
Bore is to deal with any and all Attachments that are giving you trouble.
Warhelm is used to activate Renown and give our Units Charge.
Slay is Removal for almost every occasion.
Jawbone Greatsword is for Control Decks and Aegis Units.
Deepforged Plate is a Wincon if you can get it on a Unit.

Details

Shiftstone Cost
Does not include campaign cost
27,150

Premium Cost
148,000

Influence Requirements
2 2 1

Power Sources
14 12 9 12 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
21 26 22 2

Card Types
24 3 28 0 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Into Shadow [Set1004]

Archetype
Aggro

Updated
December 16, 2018

Added
December 15, 2018

Views
488

Eternal Version
Defiance

BBCode For Comments

Deck URL

Revisions (Since last major patch) December 16, 2018


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Comments

donblas Edited Eternal Version: 1.42.2
- What about Highland Sharpshooter for 2 drop instead of Disciple?
- Not sure if 4x Warhelm is better than spells if you remove disciple though...
- I find Inquistor's Blade a wonderful market card as turn 3 Smuggler turn 4 blade is 10 flying to their face.
- Crests seem strange on an aggro deck?
- Also, do we want any standards for spells from extra power, since we don't want more that 5 power.

Love the idea, going to play with it more.
Pocket100 Eternal Version: 1.42.2
Thanks for the comment. Here's another version of the deck if you want to check that out Winchest Ambition V2.

Highland Sharpshooter is definitely a valid replacement. I'd probably try Warhelm instead of On the Hunt in that case and then put Inquisitor's Blade in the extra market slot.
Standards are definitely valuable when they work out, but I prefer the extra Influence fixing from the Crests. In a 3F Aggro deck we want to try and get things as consistent as possible.

Let me know how things work out.