Hi, this is the deck I've been using to maintain rank 1 in throne since getting there with Tely. I've played 23 games so far, and I've mostly lost to my own play/mulligan mistakes or high variance games (3x
Dinosaur Nest, no removal/merchant etc). The deck feels incredible to play, since you only have to run 3x
Builder's Decree to finish games, and the rest is just card draw and answers! It can be a bit difficult to pilot properly at times, but I believe the deck is genuinely very powerful once you get the hang of it.
Credit to Alison for the original idea:
[nsfw title censored so I don't get banned xd]
Strange inclusions:
Discover Talents: The deck pretty much revolves around this card, it being extremely flexible and allowing us four extra copies of our finisher without taking up any space. Inscribe allows you to play this whenever you want as a depleted primal sigil, so it's essentially a part of our powerbase that can be used to refill our hand with
Helio, the Skywinder or end the game using
Builder's Decree. It's almost always correct to draw Helio, but if you don't have time to pass your next turn then you can tutor for an answer (like
Harsh Rule) instead.
Builder's Decree: Most people play
Stormhalt Plating in this spot, but I think Decree is much better. When you play it on an empty board for 9 power, you're locking out the opponents answer while simultaneously pressuring lethal. This makes it very hard to recover against Decree after you've taken control of the game, whereas a single relic answer like
Bullseye can save your opponent from Plating. It also can't be tutored for with
Discover Talents, and it's awkward to inscribe for justice influence with Helio in the deck.
Ice Bolt: This card is awesome in hard control. Giving your opponent extra power doesn't hurt that much when you have access to so many sweepers. If they use it to ramp into a single big threat, you can just ice bolt it again, and if they play multiple units then they'll get blown out by
Harsh Rule. Be careful about ramping your opponent before you can play a sweeper though, and try to prioritize other spells first.
Also, use this on your own units to play
Scourge of Frosthome first in the mirror.
Thicket Trap: I love this card, and I think it's very underrated. It's like a
Snowball with inscribe that hits every unit! I'm playing it in place of Strategize, which is a lot worse now that the best fate cards were removed. It gives you a ton of safety vs aggro decks and can double as a permanent answer to Relic Weapons which can otherwise be a pain to deal with.
Dazzle: There's a lot of Equalize on ladder, so you need counterspells or face aegis to beat it consistently. It's also fine to use it as temporary removal to buy time for
Helio, the Skywinder or
Honor of Claws.
Re-read (
1x): I like having this as a 1-of for Talents so that you can rebuy
Savage Incursion from the market, or
Builder's Decree in long games where you sometimes run out. It's also great in general to have access to two copies of each spell in your market, so that you can answer multiple relics or counter multiple <2 cost spells.
I know that I've posted a lot of decks recently, but I think this one is very interesting and fun to play. I love control decks and I spent a lot of time tuning this, so I hope the writeup and list are useful ^^
Besides that, you can try to add!
Nice write-up!
I'd run Formbend over austerity, since it can come down fast enough to answer nest.
What cards could be put instead of Talents?
Anyways, I came here to compliment you on the list. It seems _very_ well equipped against the current midrangy Xenan / Elysian metagame. And at the same time will beat fast aggro easily too, I imagine. That leaves only the Cobrei Plating deck which can possibly give you trouble. Any tips on beating them? I may just copy you list :-)
Edit: to clarify I mean the ramp into Equalize / Harsh Rule / Ageworn Vestige / Stormhalt Plating Combrei deck, not the one with all the units.
Combrei Equalize can be a tricky matchup, but overall I wouldn't say it's unfavored. Their main gameplan is to cast Equalize to discard pretty much your entire hand, so the cards you want to look for are counterspells (Dazzle, Obstructive Flicker), Cobalt Waystone to block the spell, or either of the two Decrees. If you can manage to avoid Equalize you should have a relatively easy time, but sometimes that's not possible. If they do manage to discard your hand, you're hoping to refill with Helio, the Skywinder, Honor of Claws, or Savage Incursion. One thing to note is that a lot of builds run Desert Marshal now, so Scourge of Frosthome won't always end the game.
We have a few clean answers to relic weapons in Thicket Trap and Vision of Austerity, and a surprisingly high likelihood of having a unit on board relative to the eight actual units in the deck, which makes it difficult for them to kill you. This is because Discover Talents and Builder's Decree both act as additional units, and on top of that we're drawing a lot of cards which naturally increases our chances of finding them. I've felt this matchup is favored so far, although it can be difficult to win if they resolve Equalize into a 9 cost Builder's Decree, so be sure to hold up counterspells later in the game.
Hope I helped, glhf with the deck!
Run all the Vision of Austerity, and Thicket Trap you want, it's not enough. Especially with that Saber-tooth Prideleader.
But what's really been giving this Hooru deck trouble, is The Speaking Circle. That site is this deck's bane.
The Plating deck makes me wanna splash red for 4 Bullseye.
I actually made a Combrei Platiny hate deck. Running ×4 of each: Bullseye, Draconic Ire 😂😂😂, Kaleb's Choice, Evolving Olzial and Read the Ruins. I haven't used it yet. But next time I face like 80% plating decks, I will unleash the hate deck!
I am thinking of replacing it with Rejection to take care of opponent cards like Equalize, Voprex's Choice, Fall to Ruin and Harsh Rule.
Another thought is to replace it with Korovyat Palace to offer some protection for the sentinels of Builder's Decree (and for the card draw, unit buff etc).
What do you think?
On Korovyat Palace, that's definitely a powerful card that could be interesting to market. I've thought about playing it, and I do think that it could be a strong substitution for one of the other late game finishers if you don't want to craft them, probably over Savage Incursion.
Cheers