Modified version of
Ramp2Win (Gauntlet Grinder) from MaxiXVI.
Changes
+4
Devotee of the Sands instead of
Talir's Favored. More ramp, bigger body, and the shift will protect it for 3 turns.
+4
Lunar Magus instead of
Javan, the Steel Crest. It gives you +1 card draw +4 life, and because of the 4 health it won't get torched, also it will help stabilize the board against aggro. What about Javans draw mechanic? I found it too slow and benefical only late game when I already had
Grodov's Burden, which works better with the bigger units i added to the list anyways.
+4
Ixtol, Champion of Grodov instead of
Copper Conduit The main reason why i LOVE this card is the power engine it provides. With
Worldbearer Behemoth this 2 will suck out every power card from the deck in no time, leaving behind only the good stuff.
+1
Worldbearer Behemoth -1
Desert Alchemist I just needed a 4th copy of this thicc boi.
+3
Time Sketch I had no game when i missed a turn because i had to play it depleted, so why not. It can be useful while you are waiting for a market card to get
Grodov's Burden and you are flooded. Otherwise don't waste power for the amplify.
In the market i swapped
Touvon, Skybreak Giant to
Infinite Hourglass to hard counter the Chilling Touch and Feln Control decks.
Your point is valid, it can be problematic during bossfights when they go wih their tuned decks. But you can always cut them out for the last round, though i never did it and I only lost against Double Damage and maybe one time against a Charge deck.