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Ramp2Win (Gauntlet Grinder)

Gauntlet Deck By


Cost Curve




Game plan:
1) Ramp.
2) …
3) Win.

I've tried most of the Mono Time decks that works ("The gold deck", "MeanTIME in Gauntlet", etc.) for a long time. I was tweaked these decks until I found my favourite version. Recently made some additions (Javan, I'm looking at you) and decided to update my deck and share it.

Big units and fast ramp allow you to ensure most games without taking unnecessary risks. It’s not as fast as other decks, but instead it’s very consistent. And it can do really awesome things, so it becomes a lot of fun to play.

- Copper Conduit: Unit backup, I used it more than I imagined.
- Logistics Expert: Initiate of the Sands, but also it can be useful after early game.
- Alhed Ascending: There are very few units that are that good in all instances of the game, this is one of them.
- Desert Alchemist: Ambush + deadly + plunder, nothing more to say.
- Talir’s Favored: You will always have a Sigil in your hand. CON-SIS-TENT.
- Auralian Merchant: Great as always (even as 0/3).
- Javan: Units go brrr. Very strong in late game.
- Tocas: It’s good, nice and cheap. Good blocker too.
- Sandstorm Titan: Wear a scarf (͡ ° ͜ʖ ͡ °)
- Worldbearer Behemoth: Slow, but unstoppable when it gets going.
- Gnash: Flying units? Hahaha. His tokens are very useful too.

Time Etchings: Sigil in early game, access to market in the following turns. It’s good.
Xenan Initiation: It's the closest thing to a removal spell…

- Sandstorm Scarf: Plan b if you can't find the Titan or Gnash. There are decks of flyers that can destroy you very quickly, this stops them completely.
- The Praxis Arcanum: Flexibility + “Units and Relics costs 1 less”. MVP against Limitless Possibilities Boss.
- Striking Snake Formation: “board wipe”, more or less.
- Touvon: Javan plan b, but cost more.
- Pit of Lenekta: Play safe, always win. Gain health is great too.

Other options:
- Saber-Tooth Prideleader for relics removal.
- Alhed: Strong with Javan, but very slow. I don’t like so much.
- Mystic Ascendant: My first choice a few months ago. He has lost his place in the market because he is slow and draws few cards. He also dies a lot without doing anything.
- Ixtol: It becomes amazing if you can eliminate units quickly. Otherwise, it’s not so good. It has good stats in late game.
- The Last Carnosaur (maybe it’s great, but I don’t know)
- ¿Grodov’s Stranger?
- ¿Sol’s Rest?

Power Base
Doesn’t risk at all, but it’s consistent. I hate "depleted" Sigils, in case you didn't notice.

Flying units: Titan + Gnash + Scarf. No problem.
Stun/Permafrost: Hurts so much. Luckily, few decks use it. Play Infinite Hourglass in market if you wish.
Board Wipe: The only thing you can do in this case is to manage your resources and not play all your cards against decks like "The great armory".
Tokens: Playing against many tokens on the board will cost some points of your health every turn, you will have to get as many blockers as you can. Gnash is amazing too.


Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements

Power Sources

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
8 18 10 4 21

Card Types
43 3 9 0 25

Contains Cards From Campaigns
Trials of Grodov [Set1006]
Awakening [Set1095]
Buried Memories [Set1105]


June 2, 2021

May 31, 2021


Eternal Version

BBCode For Comments

Deck URL

Revisions (Since last major patch) June 2, 2021



Csapasd Eternal Version: 21.06.09
Thanks for the deck!
I made around 10k gold in the past few days using this deck. As i played i started to change here and there a bit till i ended up having this:
Mono Time Ramp
I would like to know what do you think about the changes?
Famtaro Edited Eternal Version: 21.05.18
Any particular reason you haven't included Time Symbol? It would really just be for Alhed Ascending, but I don't think it being depleted is a very large downside when ramping, though I could very well be wrong about that.
MaxiXVI Eternal Version: 21.05.18
Two reasons: 1) Depleted power doesn't allow you to ramping fast, which is "the key" in the first turns. Against some aggro decks in gauntlet, "depleted" can be the difference between being able to play a unit or not, so I try to keep it to a minimum. If it works: T3: Worldbearer Behemoth/SST. T4: Gnash. You win probably.
I don't think it changes too much to play 4x time symbols either, but 2) this deck doesn't require much influence (which would only help Alhed, as you rightly say), so I don't think it's worth it this time.
osmosisch Edited Eternal Version: 21.05.18
Looks nice, but I don't think I've ever seen one of these without Grodov's Burden. Did you leave it out on purpose?
MaxiXVI Eternal Version: 21.05.18
Yes. It's good, but I didn't like it so much because it doesn't copy "all" units text, only stats and skills (and for these units: text> skills). If you like it, you could include it by replacing The Praxis Arcanum (which I hardly used).
dbrugler Edited Eternal Version: 21.06.09
The main value from Grodov's Burden doesn't come from keeping units' text - it comes from keeping their bodies in play, especially against shadow or justice decks that like removal. It also serves as a powerful removal tool with 3 extra power (and avoids activating entomb), and card draw in the late game with a stalled board state. IMO it would be a much better pick for you in the market than Striking Snake Formation or Touvron, especially with 3x Gnash in the main deck since the combo of Gnash + Burden is game winning if unanswered.
MaxiXVI Eternal Version: 21.06.09
Hi! I swapped The Praxis Arcanum (barely used) for Grodov's Burden a few days later, I understood that it could be more useful (they are both right about this card). I always want to have a unit on the market, but Touvon wasn't performing well so I swapped it for Saber-Tooth Prideleader. If it works fine, I'll edit this deck in a few days.