Today I bring you yet another ridiculous spire deck. Ridiculously bad, ridiculously good? You Decide. I test all these decks on the regular ladder queue during development. And while I feel like there is a lot of improvements to be made here (thus work in progress) it has netted me 250 places in masters, with ~65% win rate. I'm sure unfamiliarity with what this deck is doing catches people by surprise. Sometimes the opponent dies when they are at 22 health. Do not pay attention to the terrible curve of the deck shown above, since the whole point is that the deck only works after playing spire.
How the deck works:
Start everything by playing Spire. Without it, everything else in the deck doesn't work. This is why we are playing 12 ways to market. Make sure you play spire without having a stranger in play, or Traver's Farm
After Spire, the deck is centered around now incredibly broken costed strangers. Triumphant Stranger
is the busted backbone of the deck. With a few other choice strangers that work well with Restrained Action
, which is frankly crazy good here. The first turn you get a Triumphant Stranger
or Lumen Defender
which can attack right away. The Second turn you get Meditative Stranger
to pump everything, or a merchant to grab an delay card. The third activation gets you a 3 cost 10/6 stranger that give's everyone +3/+3 with Prophetic Stranger
or give everyone flying to swing in. Battle-Tested Stranger
and stand together give you some aegis for your Triumphant Stranger Parul's Choice
In the market gets you Restrained Action
95% of the time and gives aegis 5% of the time
, Traver's Farm
get you Triumphant stranger 90% of the time and flying/aegis strangers about 5% respectfully.
Every turn that Triumphant stranger is in play is a turn closer to you winning. Happy playing!