Spend the early game digging and discarding Ephemeral Wisp
in order to get Soulfire Drake
and Thunderstrike Dragon
, then have some great fun at turn 5 and beyond. Torch
, Flame Blast
, and Charchain Flail
are included as removal first and reach second.
A Whispering Wind
or Wisdom of the Elders
is a guaranteed Drake or Thunderstrike Dragon until Amber Monuments are online.
There is enough time influence to hard cast Wisp and Dawnwalker, but you really would rather discard them to draw into your big flyers. Prioritize getting triple Fire and Primal influence before worrying about time.
You could try throwing in crown of possibilities if you're feeling rambunctious. The Amber Monuments might be better as sigils - it's great fun to draw a charging flying overwhelm 5/5, but not before your drakes have died.
Still making tweaks on the fly.