My take on the whole mill debacle.
I think that mill decks have to be fast and controling, while having some survivalbilty to get to your
Solitude.
Therefor the revenge pack
Crownwatch Press-Gang +
Tock Tick and
Stonepowder Alchemist.
Alchemists lifesteal and pinging really helps to survive and get some damage in. Pressgang and Tock-Tick clumb up the board and trade and chump all day long. Spite feeders are also fetchable of pressgang, for some mill, air chumping and
Devour-Fodder.
Kerendon Merchantis the only choice for more consitency in drawing manacles, fixing, removal or finishers, deadly is the icing on the cake.
Madness is a flex spot, i like it vs the beefy units in rankd right now, not too much go wide aggro.
The meta isnt too great right now against all those
Saber-Tooth Prideleader running around, but you can still mill them out if you change tactics immediatley to go find your second
Solitude.
I dont find the new
Profane Censerbased mill decks too exciting, its too slow and clunky , also the consistency isnt there with lacking card draw. Having
Devour really helps, it blanks the enemys removal, can be cast after chumping to deny lifesteal for your opponents, heals, draws, awesome card. I added
Urn of Choking Embers recently, card is a house against charge Units and
Haunting Scream, it removes ALL the aegis of units and sometimes lets you steal some chip-damage.
I cut the torches and added 3
Defiance, card is better against heavy hitters (often 2 turns of stolen time by stunning is all the time you need). The removal suit could be overhauled, but i really like having 6 sweepers, 2 of which pierce aegis and a nice mix of the rest :)
The powerbase is whacky but i really like it, you really profit from all three waystone effects. heres the
shiftstoned-link
Its really fun to play, lots of puzzles to solve, check it out ;)