My take on the whole mill debacle.
I think that mill decks have to be fast and controling, while having some survivalbilty to get to your Solitude
Therefor the revenge pack Crownwatch Press-Gang
+ Tock Tick
and Stonepowder Alchemist
Alchemists lifesteal and pinging really helps to survive and get some damage in. Pressgang and Tock-Tick clumb up the board and trade and chump all day long. Spite feeders are also fetchable of pressgang, for some mill, air chumping and Devour
-Fodder. Kerendon Merchant
is the only choice for more consitency in drawing manacles, fixing, removal or finishers, deadly is the icing on the cake.
is a flex spot, i like it vs the beefy units in rankd right now, not too much go wide aggro.
The meta isnt too great right now against all those Saber-Tooth Prideleader
running around, but you can still mill them out if you change tactics immediatley to go find your second Solitude
I dont find the new Profane Censer
based mill decks too exciting, its too slow and clunky , also the consistency isnt there with lacking card draw. Having Devour
really helps, it blanks the enemys removal, can be cast after chumping to deny lifesteal for your opponents, heals, draws, awesome card. I added Urn of Choking Embers
recently, card is a house against charge Units and Haunting Scream
, it removes ALL the aegis of units and sometimes lets you steal some chip-damage.
I cut the torches and added 3 Defiance
, card is better against heavy hitters (often 2 turns of stolen time by stunning is all the time you need). The removal suit could be overhauled, but i really like having 6 sweepers, 2 of which pierce aegis and a nice mix of the rest :)
The powerbase is whacky but i really like it, you really profit from all three waystone effects. heres the shiftstoned-link
Its really fun to play, lots of puzzles to solve, check it out ;)