Rank 1 Master Mono Fire in expedition
The deck is a straight forward aggro deck with some different synergies between weapons and dragons.
As far as card choice I think that the flex slots are:
Ruinous Burst, one of them could be a 4th
Blazing Salvo
Oni Quartermaster the body is quite underwhelming and it might be better to drop some of the synergies for some more raw power maxing out on
Markmaker and
Burningcore Drake but I need a higher sample to decide on this
Ruthless Stranger could be
Akko, Inspired Artist but I don't have them and I don't want to craft them at the moment. The cool thing is that they can be decent with
Oni Quartermaster, they deal 1 less damage than the stranger on the first turn they hit, but are harder to block later on
Galai, Shavka's Listener and
Jawbone Greatsword can be replaced one with another, I think these are the best 4 drops available for fire decks
The other cards are basically untouchable in my opinion.
As far as gameplay goes you generally want to deploy your small creatures first, get rid on their early plays with
Blazing Salvo,
Sear and other burn spells and finish the game with big fliers like
Eclipse Dragon and
Thunder of Wings.
The deck can also play longer games getting value from cards like
Kazuo, Melee Virtuoso and
Galai, Shavka's Listener and their invoke abilities
If you have
Furyblade in your opening hand and no other 1 drop don't be afraid to just jam it as it can easily deal 6 to 8 damage in a game alone before getting destroyed or better killing one of their units.
Sequencing can be tricky and there is not a rule, but I generally go with
Kazuo, Melee Virtuoso if I already have a
Furyblade, otherwise, I go with
Ruthless Stranger especially if I have 2 of them
As a 2 drop, you should almost always play
Teething Whelp expect if you are tight on mana, you are against Unsees and you have
Ankle Cutter and
Ruinous Burst since this combo is quite devastating against Unseen (by the way, I think that this is a great matchup for us)
The 3 power play really depends on the specific situation and all the 3 drops are good in different cases
The market is just a collection of the only useful 2 cost cards that are available in expedition for Fire faction.
A card that I was impressed by is
Phoenix Stone, some decks really have a lot of trouble dealing with it
Draconic Ire is a nice tool to have with some incidental synergies with the dragons package
I am currently Master Rank 1 (probably not for long) with the deck, started from S1, I hope that I will get to master soon with it
The deck is deceptively hard to play, but if you like fast decks with many small decisions this is the deck for you.
I hope that it will perform for you as it performed for me.
Good Luck in Expedition
https://eternalwarcry.com/decks/d/eYBG57PQP4Y/rakano-aggro-25-3-in-expedition-spring-qcp-challenge
I definitely have to craft Akko since I already received positive feedbacks on him from different people, the stranger was there because on one of the first iteration of the deck I was also playing the 2 drop stranger that creates a treasure, but I found out that I almost never had 2 spare power to crack them
Edit: also, no cozin?
Cozin is interesting, but you need a more focused dragon build to really get advantage from it, it's also quite slow in an aggro deck being a 1/5 and you usually have plenty of ways to use your spare power between Invoke on Kazuo and Galai, sometimes the treasures provided by the dragon and the unit provided by Jawbone.