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Mono Fire Expedition Master Top 10

Expedition Deck By
elle992

+6

Cost Curve

Type

Faction

Information

Rank 1 Master Mono Fire in expedition

https://i.ibb.co/zQfhK1H/Cattura.png


The deck is a straight forward aggro deck with some different synergies between weapons and dragons.
As far as card choice I think that the flex slots are:
Ruinous Burst, one of them could be a 4th Blazing Salvo
Oni Quartermaster the body is quite underwhelming and it might be better to drop some of the synergies for some more raw power maxing out on Markmaker and Burningcore Drake but I need a higher sample to decide on this
Ruthless Stranger could be Akko, Inspired Artist but I don't have them and I don't want to craft them at the moment. The cool thing is that they can be decent with Oni Quartermaster, they deal 1 less damage than the stranger on the first turn they hit, but are harder to block later on
Galai, Shavka's Listener and Jawbone Greatsword can be replaced one with another, I think these are the best 4 drops available for fire decks

The other cards are basically untouchable in my opinion.

As far as gameplay goes you generally want to deploy your small creatures first, get rid on their early plays with Blazing Salvo, Sear and other burn spells and finish the game with big fliers like Eclipse Dragon and Thunder of Wings.
The deck can also play longer games getting value from cards like Kazuo, Melee Virtuoso and Galai, Shavka's Listener and their invoke abilities

If you have Furyblade in your opening hand and no other 1 drop don't be afraid to just jam it as it can easily deal 6 to 8 damage in a game alone before getting destroyed or better killing one of their units.
Sequencing can be tricky and there is not a rule, but I generally go with Kazuo, Melee Virtuoso if I already have a Furyblade, otherwise, I go with Ruthless Stranger especially if I have 2 of them
As a 2 drop, you should almost always play Teething Whelp expect if you are tight on mana, you are against Unsees and you have Ankle Cutter and Ruinous Burst since this combo is quite devastating against Unseen (by the way, I think that this is a great matchup for us)
The 3 power play really depends on the specific situation and all the 3 drops are good in different cases

The market is just a collection of the only useful 2 cost cards that are available in expedition for Fire faction.
A card that I was impressed by is Phoenix Stone, some decks really have a lot of trouble dealing with it
Draconic Ire is a nice tool to have with some incidental synergies with the dragons package

I am currently Master Rank 1 (probably not for long) with the deck, started from S1, I hope that I will get to master soon with it

The deck is deceptively hard to play, but if you like fast decks with many small decisions this is the deck for you.
I hope that it will perform for you as it performed for me.
Good Luck in Expedition

Expedition Information

Details

Shiftstone Cost
Does not include campaign cost
51,400

Premium Cost
204,800

Influence Requirements
3

Power Sources
25

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
8 26 13 12

Card Types
29 8 18 0 25

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]

Archetype
Aggro

Updated
March 20, 2020

Added
March 2, 2020

Views
2,579

Eternal Version
Market Changes

BBCode For Comments

Deck URL

Revisions (Since last major patch) March 20, 2020


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Comments

AlchSG57 Eternal Version: 1.50.9
Tried this deck at length for a day, couldn't get out of Diamond 3. Died to pretty much anything that had strangers or dragons. The good-stuff Oni popping stuff down every turn to win by turn 5 is successful at lower ranks I'm sure but near the top the slightest disruption or counter-spell and their follow-up combo or value tempo swing destroys you.
elle992 Eternal Version: 1.50.9
Dragons can be a tricky matchup. I don't know what is the meta at D3 at the moment, but currently I am rank1 and I am only playing this deck. I also made top32 at the spring challenge. Maybe you can try the Rakano version posted by camomilk which is a lot more aggressive, might be better for ladder, here is the link:

https://eternalwarcry.com/decks/d/eYBG57PQP4Y/rakano-aggro-25-3-in-expedition-spring-qcp-challenge
Twinhex Eternal Version: 1.50.8
I gave this deck a try today, and amazingly I've gone 17-2 so far, including getting the 10 wins in a row achievement in Expedition! I've slowly been trying some alterations, I swapped the strangers for Akko, and I'm happy with it, generally easy enough to get him to a 2/3, and it doesn't help yr oppenent like stranger does. Also cut the Eclipse Dragons for some more Galai and another Burning Core drake. Thanks for deck! Mono fire seems great right now!
elle992 Eternal Version: 1.50.9
I love to hear that the deck is performing also for you. I think that Eclipse Dragon is a powerhouse, flying is usually huge, but going lower on the power curve has it's advantages too.
I definitely have to craft Akko since I already received positive feedbacks on him from different people, the stranger was there because on one of the first iteration of the deck I was also playing the 2 drop stranger that creates a treasure, but I found out that I almost never had 2 spare power to crack them
ambleseed Eternal Version: 1.50.8
Excited to try this. I been trying to crack the mono red exp for a few days. List is similar to this, but more clunky with a bit more dragon synergy's. This seems a bit more slick and aggro which is what mine was lacking.
elle992 Eternal Version: 1.50.8
I think that the dragon synergies are great, but to better exploit them you should pair Fire with Primal or Shadow. This deck tries to go under everyone and get its advantage in early stage forcing people to suboptimal lines of play to remove your early units and clear the way for your impactful 4 and 5 drops
ambleseed Eternal Version: 1.50.8
Yeah, I happen to have a set of Akko, too, which I replaced the strangers with. It performs excellent and often the opponent has to prioritize it as #1 threat, leaving an opening for teething to fly and grow. I only have one galai and no jawbone. You recommend crafting either of them? I just threw in an extra eclipse and that 6/5 that destroys a relic, which does seem to help in this meta.
elle992 Eternal Version: 1.50.9
It can be a replacement, but the Charge on both Galai and the Jawbone I thin is quite useful. Jawbone is also the only removal for bigger units that the deck has. The sentinel being a 6/5 is quite huge and it has a very real upside (but also downside sometimes). Let me know how it performs for you. I will eventually craft 4 Akko, now that you are telling me that it performed well I am also more interested
ambleseed Edited Eternal Version: 1.50.8
Also, Kalebs Intervention is a nice flexible card. Gets rid of a relic or weapon, pumps up Akko or teething to get closer to mastery and also can plop a 1/1 down for thunder of wings if your stuck at 4 power

Edit: also, no cozin?
elle992 Eternal Version: 1.50.9
Regarding Kalebs Intervention I think that being sorcery is just too much of a downside, I don't see any card that I would replace for it.
Cozin is interesting, but you need a more focused dragon build to really get advantage from it, it's also quite slow in an aggro deck being a 1/5 and you usually have plenty of ways to use your spare power between Invoke on Kazuo and Galai, sometimes the treasures provided by the dragon and the unit provided by Jawbone.