A take on Zyreth's Svetya Ramp. Kicking Svetya, Merciful Orene
to market and playing Unseen Commando
and some extra removal makes the midrange strategy stronger when waiting for the ramp payoff or not drawing ramp. I don't really care about playing multiple Svetyas in a game, anyway. 6 merchants makes sure Svetya is attainable when a game is going long. I might even like 4 Telut, but I definitely like keeping the 8 cost card out of the maindeck.
I cut Martyr's Chains
from the market for Dizo's Office
because I just wasn't finding myself wanting Chains much at 9. May have just been me/my games, though. Not sure about that change. Not sure about Slay
Update 7/15: Take a look at my Argenport Valkyries
list if you want to see the Argenport deck with mostly the same core I took to masters this season. I have not had as much success with this list or other Lost Scroll
Argenport decks lately, though that may have been the laddering (aggro) meta.
Update 7/21: With Sediti, the Killing Steel
nerfed and and Argenport Insignia on the way in a few days, now seems like a good time to update this list. I've made some changes. Reclaim
is really better in the market. Dizo's Office
just feels better than Telut in my opinion, but switching to Minotaur Platemaker
keeps up our justice unit count and gets rid of the punishing Vara, Vengeance-Seeker
nonbo with Svetya. 4 Insignias will be going in for all the Shadow sigils and one Justice sigil.