Check out the newest variant of this deck:
Infiltrate Combo 2
This is a combo deck built around
West-Wind Herald.
Combo 1:
Iceberg Scattershot +
West-Wind Herald +
Mirror Image => fill the board with heralds
Combo 2:
West-Wind Herald +
Cabal Spymaster +
Calderan Gunsmith +
Mirror Image => fill the board with gunsmiths
Copy spells do nothing if you have a full board. Once you fill the board with heralds, you want to followup by either playing a
Calderan Gunsmith or taking
Kaleb's Choice from the market.
An example of a quick game:
Play
Jennev Merchant on turn 3
Opponent kills the merchant.
Play
Iceberg Scattershot on 4
Opponent kills scattershot.
Turn 5:
Play
Haunting Scream, get
Iceberg Scattershot. Play
Kindle. Play
West-Wind Herald. The herald plays
Kindle. Play
Mirror Image on the herald 10 times, then have the herald play
Haunting Scream. Scream the merchant, take
Kaleb's Choice from the market, and pass turn.
Card Usage
-
Kindle and
End of the Barrel allow you to play an infiltrate enabler and the herald on the same turn, and they can also be played from the void with
West-Wind Herald in order to play even more cards in the same turn.
-
Jennev Merchant can find combo pieces. I often start by taking
Mirror Image from the market, and then play
Mirror Image on the merchant in order to take
West-Wind Herald from the market.
-
Chairman's Contract sometimes enables tribute and sometimes discards units or spells that you can play from the void with
Haunting Scream or
West-Wind Herald.
-
Haunting Scream can either play
Gorgon Fanatic to draw 3, resurrect
Iceberg Scattershot for a combo turn, play a merchant in order to get something from the market, play
Cabal Spymaster in order to refresh your infiltrate abilities, or play a unit whose cost was reduced by
Quarry.
Tips:
- A good opening hand has all three colors of influence, and some form of card draw or card selection. Having a merchant is very good.
- Against control decks you can sometimes win by just attacking with and copying merchants.
- Against most decks, a single
Strength of the Pack on a
West-Wind Herald is usually good enough.
- In some situations you can play
Iceberg Scattershot or
West-Wind Herald and hope it will survive a turn. In other situations you will want to hold both in hand until you can play them on the same turn.
- Be aware of enemy face-aegis or fast removal.
- When you see a warp card on top of your deck you can choose to play or not play crests and
Chairman's Contract depending on whether or not you want the card.
I'm also playing around with the idea of throwing some Decimates in for some guaranteed kills, but that might be overkill.