With the addition of
Honey Porter in the card pool, having multiple relics in play is way more easier. We take advantage of this situation to play some of the cards that take advantage of relics or support them, and some of the best relics in the game.
Our main early game target is
Dinosaur Nest on turn 2, we don't need to explain why anymore. In addition to this,
Passionate Artisan allows us to protect our relics and reduce their cost, while
Tinker Overseer and
Cryptic Master will get stronger over time. If given the choice, I clearly recommand playing the Master later when you can activate it's Onslaugh ability to get a free
Cryptic Etchings. For the two latest, remember that playing
Honey Porter will give them both +3/+3 as three relics are played at the same time.
Tinker Unionist is clearly better when unleashed, and can be played in two copies on turn 4 pretty frequently.
Of course, we play
The Creation Project because it still is one hell of a card and often is our win condition as we overflow our opponent with value over time. The same may apply to
Vulk, the Autoforge, as it can come back from the void as often as you want, given the fact that you'll frequently have a relic to sacrifice.
Currently testing
Lystia, Winged Lantern and
Infinite Hourglass, for the moment I added two of each, might change in the future.
Market in the making, seems fine but non-optimal.