A janky Grenadin deck based around the new Exalted mechanic and the memory dedger for early/mid-game aggro.
I thought the Exalted mechanic would allow for the deck to transition decently from mid-game aggro into the late game with a lucky exalted pick.
High value exalted damage pushers are Scraphound (can be continuously brought back with memory dredge and ramps in damage)
Smuggler while unblockable
Anything while in Ghostform (Lifesteal and Unblockable)
Safe bets
Grenarender (Easy sacrifice package that can be cycled with Memory Dredger)
Dragon (Flying)
Madness + Sacrifice Package can be used to steal high value enemy cards and exalt them for additional value
It might be a bit janky than ideal due to my tendency to build around specific tribes (Grenadin)
Any advice on how to improve would be appreciated.