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[Top 10] Factionless Iron Furnace

Throne Deck By
imestr8
WSG (We Stream Games)

+15

Cost Curve

Type

Faction

Information

EDIT: Updated version of this deck can be found here: https://eternalwarcry.com/decks/d/137jeNhwTyc/rank-7-improved-factionless-iron-furnace



A continuation to the experimental factionless deck I posted previously. I'll be honest, I wasn't expecting it to improve very much, but boy was I wrong. I quickly went from Rank 90s to top 20, with a silly win % record.

Cast Iron Furnace is BANANAS! Especially when every card in your void is factionless. You can start making free dragons as early as turn 3. With Petition you are basically playing 8 Iron Furnace, and you can even set them up better by tutoring for Chairman's contract.

I guarantee that there is room for improvement, but this is a very solid starting place. All of the deck is centered around getting furnace active ASAP. Try to have a Chairman's contract in your opening hand. The power cards in the deck are more often your strongest cards, so that is why we are playing so many ways to fetch power. (we are also getting factionless cards in the void while we do so)

Recent change was to move Tools of oppression to the market, in favor for 2 Beseech the Throne and 1 Wrath. Depending on the meta, Tools may need to be brought back in the main. Like mentioned in the previous deck submission, "The deck works best when you go out of your way to gain no influence at all" having a 7/7 golem is better than being able to get a random card off Mercenary. He is just a 4cc 4/4 dork that gets cheaper by playing contract, or gets played on turn 4 along with a 5/5 dragon.

The Speaking Circle is fantastic as well. It's completely busted if you play it for 5 or even 4 power. And the The Queen of the Glass often makes it impossible to control decks to stabilize.

The deck is all about the first few turns, so mulligan a lot.
Ironically, our best matchups are decks that mill us. And there is a popular deck out there right now that allows us to trigger Furnace are early as turn 2.... Madness

https://i.ibb.co/YRwR0Js/Screenshot-20201215-164715.png

https://i.ibb.co/LxvRkLT/Screenshot-20201214-183956.png
https://i.ibb.co/8YLpYdM/Screenshot-20201214-183949.png
https://i.ibb.co/pQmBKWh/Screenshot-20201214-183926.png

Details

Shiftstone Cost
Does not include campaign cost
58,650

Premium Cost
263,200

Influence Requirements

Power Sources
28

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
9 26 25 8 12

Card Types
24 5 19 4 28

Contains Cards From Campaigns
Into Shadow [Set1004]
Whispers of the Throne [Set1085]
Awakening [Set1095]
Bastion Rising [Set1097]

Archetype
Combo Midrange

Updated
December 16, 2020

Added
December 15, 2020

Views
5,291

Eternal Version
Empire of Glass

BBCode For Comments

Deck URL

Revisions (Since last major patch) December 16, 2020


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Comments

Almost Edited Eternal Version: 20.12.17
Family Charter seems really bad here - it doesn't go into your void for a long time. Shadowsea Expedition is probably a better effect since you can draw 3 if the game goes long and you can play it on turn 2 if you just want to fill your void. You could even play Seek Power with a single sigil (or as a do-nothing) to get a colorless card into your void if thats all that you want..
If you want a card-advantage card, Traver's Farm puts a lot of colorless cards in your void and it has a nice payoff if it survives.
Lordivel Eternal Version: 20.12.17
I know you wanna play a colourless deck... but, you can still have colored spells... why not blue to draw/discard? or maybe green to board wipe? its just a tip...
imestr8 Eternal Version: 20.12.17
Thank you for the tip. Adding a color is something that I have been working on and will be posting a version soon with Time as a splash.

But here is the thing about that... I disagree with the direction of a few decks posted that add a color and modify the deck into a worse Furnace deck. It is important to maintain that strength and speed. Drawing and discarding won't make us any faster than turn 3 for the Dragons, but we can make the 3rd turn dragon play more consistent, by gaining access to a card like Seek Power. Gaining an influence actively makes some of our cards worse. This will be a strange analogy, but this deck would be similar to a quick Fire beatdown deck. It's not meant to play around things and try to stretch the game, there is no need to hold cards back. It's an all in kind of deck, either you win or you lose. Slowing the deck down even by a turn, would decrease the win % significantly.
ColumW Eternal Version: 20.12.17
The deck is built around Iron Furnace, which doesn't activate with blue cards in your void.
steelchucker3 Edited Eternal Version: 20.12.15
Love you the deck. The only change that I made was taking out Varret for Replicated Sellsword. Varret rarely hits his mastery and only has 3 health. Replicated Sellsword only has 1 health, but she has regen and that makes her trade almost as well as Varret, but she also makes opponents have to use more than one spell to remove her. She costs 3 instead of 2, but this deck doesn't really hurt for power so that cost difference isn't really a factor.
imestr8 Eternal Version: 20.12.15
Thank you very much!
I added Sellsword to the deck as one of the very first additions I made to test all the new cards, and while I agree with you that it is better than Varret overall, the idea of pushing the power curve up worries me a lot. The current metagame is very fast, and while Varret dies easily to removal, it has been a great distraction and fills the void with a factioness card for Furnace, and maybe eats a 3 damage spell that would otherwise go to our face. The only feasible way that we can threaten Varret's ultimate is by following it with a Maker, honestly though, we aren't relying on any of that for winning. It's just a ploy to help us set up Furnace, The Speaking circle and Caiphus. The few games I played at the beginning with Sellsword in the deck, I found it great at stopping single creature threats, but underwhelming against aggro when we are on the draw.

How has your experience been with shifting the curve up when playing again aggressive decks?
steelchucker3 Eternal Version: 20.12.15
I'll keep testing and let you know. So far, so good. That being said, I haven't run into a whole ton of aggro, yet.
ChangelingRain Eternal Version: 20.12.15
I feel like Mandrake Simulacrae might be a better choice than veteran mercenary given that you don't want to plunder nonpower ever
imestr8 Edited Eternal Version: 20.12.15
Thank you for the comment. Indeed Plundering is not something that should happen often. So when comparing Mandrake and Veteran, we can pretty much ignore the ultimate ability.

So we are looking at if a 4cc 3/3 decay or a 4cc 4/4 is better overall. I think the answer to that is a 4cc 4/4 is better for a few reasons. 3 toughness vs 4 toughness makes a big difference in a metagame where a lot of the damage spells do 3, it also works out much more favorably in combat math, like attacking into two 2/2s.

Edit: I guess a potential saving grace for the Mandrake, is that he shares a type with the Dragon from Furnace, so Mask Maker would pump both of them
Ryuzaki Eternal Version: 20.12.15
Lemme grind my faction exp for premium totems and avatar wait a min..........
PandaMan0 Eternal Version: 20.12.15
bruh spend ur shiftstone lol
Shambler9109 Eternal Version: 20.12.15
What about Okessa's Audience? Exactly one plunder turns on Veteran Mercenary's summon. The Sentinel can be cast with no time influence. It makes Prism Golem -2/-2, and you don't want to do it a second time, as it will deactivate Mercenary and Seal of Devotion if you hit a different faction. It also hits the void fast (albeit slightly slower than Snipe).
imestr8 Eternal Version: 20.12.15
You really never want to plunder a card in my experience. Only plunder power, occasionally. But it could be right to play some amount of both. I have also found that +2 on golem is usually better than triggering veteran. The card you draw isn't Factionless. You need to have that amount of faction as it's requirements. That means anything over 1F would need you to plunder multiple times.
Cabeza2000 Eternal Version: 20.12.15
Grand Supressor in the market plays against your own cards as well.
imestr8 Eternal Version: 20.12.15
Yeah, agreed. That's why it got cut from the main, it was super strong against our deck. It was only in the market in case I needed a way to interact with combo, but funnily enough I have started playing against the mirror. So it's useful there too.

Market can probably shift around significantly.
htraos Eternal Version: 20.12.14
Veteran Mercenary is just a 4/4 with no effect in this list. Isn't there something better?
imestr8 Edited Eternal Version: 20.12.14
Yeah, it's just a 4/4 with no effect. Most of the time for 4 power, but sometimes for 3 or 2 power, because of Contract.
I'd say that there isn't a better card right now for that slot, but the more factionless cards we get, the more likely there would be a replacement.

Teeechnically, you can plunder a card into a sigil and trigger Veteran, but I don't recommend it.

I like Pumpwerks Monstrosity as a whole, but it actively makes our Iron Furnace worse, by giving the opponent a way to shuffle our void. The only other alternative right now may be Mandrake Similacrae, but I think that the +1/+1 is probably better than its decay + ultimate.
imestr8 Eternal Version: 20.12.15
Adding to this, because apparently it comes up often enough. Veteran and the creature from broken contract are both soldier's, for Mask maker's +1 ability. If Queen comes out, then every creature is an Awaken type, so everyone pumps