I recently played a game with
Knucklebones, and got both a
Feln Cauldron and a
Riddle Game, which was quite the combo. This led to my attempt at "breaking" both cards, although I currently can't test this creation due to lack of shift stone.
This deck started as a Feln control deck where I replaced most of the win conditions with
Feln Cauldron and
Riddle Game. After that I've added time to get acces to
Voice of the Speaker,
Find the Way and
Mystic Ascendant, which power up the
Riddle Game without
Feln Cauldron and generate cards to pitch to
Feln Cauldron .
Cards I couldn't fit in, but did considere, are:
Herald's Song,
Whispering Wind,
Gorgon Fanatic,
Nocturnal Observer and
Wisdom of the Elders.
In this deck
Riddle Game should be able to generate over 12 cards
Battlefield:
Voice of the Speaker, 1
Mystic Ascendant, 1
Feln Cauldron, 10 power,
You draw
Find the Way (2), play both
Find the Way (6), play a power, draw a power (8), draw from cauldron (13).
Or more realistically:
Battlefield:
Voice of the Speaker, 1
Mystic Ascendant, 8 power.
Draw power (2), play
Second Sight put back power (4), play power (6)
If some poor soul already opened 4 Riddle Games could he report if this idea works?