Deck is rather straightforward, just play big dudes and win with CA and good bodies.
A mixture of
Powercell,
Arcanum Hourglass and
Sauropod Wrangler (snowballs were taking out too many trailmakers so I decided to remove them) help you ramp into bigger stuff.
Shoal Custodian had to be one of the most underrated cards in throne right now (maybe that is just because praxis is seeing basically no play at all).
The hidden gem in here seems to be
Pompous Historian, this enables both your
Arcanum Hourglass and
Stirring Sand, more often than not pulling multiple targets for both and is often a 3 or 4 for 1 kind of card (counting its own body and draw), while also being able to help amplify the stirring sand by himself. That said it is a card that you don't want to see more than one of in a game more often than not and will sometimes lose you games due to being weak tempo for a turn 4 play.
The top end is among the best there is at the moment, with
Valiant Guardian taking over games by himself at times,
Great-Kiln Titan becoming an engine that can do nonsensical stuff once in a while and
Grodov's Burden plus
Kairos, Grand Champion offering some real threats later on.
PS: BE VERY CAREFUL not to play evenhanded golem with a single wrangler out as it will turn half your deck into odd costed cards.
Edit 1: Changed power base a bit to accomodate more vows, more hourglasses, more power. Deck feels more consistent this way.
Edit 2: Added
Impound and removed
Ancestral Oasis, as the fail condition for the deck stumbling on power didn't make up for spending three whole turns trying to fetch the oasis and playing it due to grafter being 5 power total to access the market. Impound ended up being great as a generalist card to fetch a spare valiant/gkt, but its main purpose is to deal with sling decks.