Hellow! My name is SheepyWolf or Assassin+2498 in Eternal. Here I present you a deck that's weird and schould not work and yet...It does..
So what is this? Well essentialy it's a combo-ish deck where you combine 3 artefact to establish value engine.
Rat Cage as nr 1
Porcelain Mask as nr 2 and a way to give them rats overwelm
Shepherd's Horn as nr 3 and final piece for value engine.
With those 3 you get 3 life per unit you play which can either save you from aggro or make you laugh if you have like...2 or more cages in play as every rat spawned from a cage would get you life.
''Ok Sheepy, nice I got that and a bunch of rats but how the hell do I kill my enemy?''
Answer? You either don't (Stay with me it will make sense) or use a card in market to do so.
Option 1:
So here's where this deck get's funny as heck. Remember that value engine? Well now while/before setting it up play a copy or a few copies of Perilious Research. This makes your artefact cheaper and adds the cherry on top of the value machine. It's second form! So in the second form for 8 power it plays x scarabs with overwelm and draws you x cards where x is your artefact amount. Be lucky enough and you will get to insane amount of hp.
''Ok but I will mill myself or just stall the game Sheepy? Well yes, this route can't really win you easly unless you overwelm enemy with scarabs so...Let's have some fun! What you do when low on cards is use Ebon Dune Smuggler to acces market and pull out Hasty Builder. Then with Dark Return (also in market) you keep shuffling void using the scarabs again, again, again until enemy sees your hp at 999 and gives up.
How often does it happen? Rarerly. Is it fun when it happens? Oh heck yes!
Ok now let's be serious here for a moment. You had your fun, liked the deck but want to actually win and climb with it? I got ya covered buddy, this deck has an actuall win strategy that's not a meme-ish thingy.
How does it work?
Well simple!
Step 1: Establish the value engine mentioned at the beggining
Step 2: Use market to fetch out Unspeakable Torment Step 3: Play it with enough hp and pray to DireWolf that enemy does not have relic removal.
Easier said than done as it takes a few turn to do it and usually will be a bit of a struggle to do it properly. Still it's the most ''serious'' way to win in this deck.
Final words. Deck is in progress and some changes schould and will be made. For starters 4 copies of Makkar's Quiver are needed. It boosts the rats and acts as a small removal.
Another thing I need to find room for is ways to protect engine pieces as well as cages while also adding more removal option that just 2 copies of Banish
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