( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)
After having an
ENORMOUS sample size of 5 matches, I can
RESPONSIBLY tell you that this deck actually does something.
Currently 4-1 in low Masters.
( ͡°( ͡°( ͡°( ͡°( ͡°( ͡°( ͡°( ͡°( ͡°( ͡°( ͡°( ͡°( ͡°( ͡° ͜ʖ( ͡° ͜ʖ ͡°)ʖ ͡°) ͡°) ͡°) ͡°) ͡°) ͡°) ͡°) ͡°) ͡°) ͡°) ͡°) ͡°) ͡°) ͡°)
Deck Breakdown:
Market cards:
Turn Back Time:
HUGE TEMPO LOSS that you don't care when you have 20+ power casually.
The Speaking Circle: Better version of the bad site.
Nahid's Distillation: Better version of the mediocre card draw.
Kairos, Grand Champion: See, it ramps for 6.
Novaquake Titan: A vanilla 10/11 for 16, but you should be able to hard-cast it anyways.
Good cards:
Initiate of the Sands: A great card.
Logistics Expert: Extra copies of the great card.
Power Stone: Relic version of the great card.
Auralian Merchant: Market version of the great card.
Sandstorm Titan: 🎵Sandstorm - Darude🎵, screw the yetis.
Heart of the Vault: Amazing 6/6 for 6 that is always free, sometimes being a 4-for-1.
Fire Sigil: A good power, also activates
Seat of Impulse.
Time Sigil: A good power, also activates
Seat of Impulse.
Praxis Insignia: Dual-faction great power card.
Praxis Painting: Extra copies of the great power card.
Seat of Impulse: Extra copies of the great power card.
Mediocre cards:
自行想像
Bad cards:
Here we are, introducing the key cards of this deck.
Incoming...( ͠° ͟ʖ ͡°)( ͠° ͟ʖ ͡°)( ͠° ͟ʖ ͡°)( ͠° ͟ʖ ͡°)( ͠° ͟ʖ ͡°)( ͠° ͟ʖ ͡°)( ͠° ͟ʖ ͡°)( ͠° ͟ʖ ͡°)( ͠° ͟ʖ ͡°)
Inferno Den:
Conflagrate for 5, which you don't care because you have so much power.
Fire Sale: A bad card to make a bad card slightly better.