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Davia Control

Expedition Deck By
Edgeukated

+1

Cost Curve

Type

Faction

Information

Growing up in MTG, I hated playing against control decks, until I learned how to play them effectively. Now I absolutely love them. This deck has drawbacks and can be weak against aggro if the initial draw isn't ideal. I have been developing this deck over the past few weeks, and have made changes as early as 2 days ago. I would encourage feedback and variants to find the best possible collection of rage quitting inducing performances. It's very important to mull for a hand that allows for hand or deck disruption and draw into your bigger plays. My ideal starting hand will have 3-4 power, Sinister Rumors or Permafrost as a 1 cost. In the 2 spot, I want to see at least one Exploit (First or Second player) or Backlash (if I go first). A Vine Grafter is great to have for multiple reasons I'll explain later.

The overall function of this deck is to stop attackers from even attacking. With 4 Permafrost, 3 Manacles we are slowing the play of aggro and midrange decks. There do not seem to be a lot of Relic/Curse Hate decks in the Meta so removing multiple Relics isn't something that many players plan for. Removing 1, or 2 maybe, but dealing with 4-5 is unlikely.

The Sinister Rumors, Deafening Word and Exploit provide great hand and deck disruption to remove pesky responses to the setup we are trying to achieve.

Avigraft (underrated card imo) which is great against 4x units, Deathstrike, and Fall to Ruin work as our main removal spells, while Cover From the Storm can take out entire boards of aggro.

Davia, Azurebreaker is one of the best cards in this format. This is your main win condition through her abilities, Aegis, and 6/6 dominance.


Why 4x Vine Grafter? +1+1 and Regen applied to a unit after visiting the market, yes, please.


Market:

Moldermuck When fetched with Vinegrafter the Regen and +1 make this an additional win condition if you can protect it. If the regen is applied to Moldermuck, It's first attack or block, disables the regen but does not activate the decay. Now you have two 5/5 versions of this unit. Good late-game finisher.

Reappropriator is a necessary market card to deal with any pesky relics.

Ambitious Mandevilla is a card I have in the market currently. With the amount of removal and immobilization, I don't actually use it much. Would be willing to look at a better option here.

D'Angolo Might Grab this right before putting out a Davia and draw a whole new hand.

Vara's Authority Just added this, haven't had a chance to use it yet. Will be good against aggro decks as a potential turn 4 play.

This is a homebrew, so I have not seen anyone else running this deck. There might be similar decks out there, but not with so much removal and immobilization. When they fix the bugs Just Desserts I might add that back into the mix. (currently having issues when played on a blocking unit and the attacking units damage doesn't seem to register)

Looking forward to feedback, and hope to come up against a mirror soon!

Thanks!

Expedition Information

Details

Shiftstone Cost
Does not include campaign cost
43,200

Premium Cost
194,400

Influence Requirements
2 4 3

Power Sources
12 15 13 14

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
8 34 17 1 8

Card Types
11 11 32 0 26

Contains Cards From Campaigns
Hour of Glass [Set1115]

Archetype
Control

Added
August 20, 2021

Views
1,205

Eternal Version
Hour of Glass

BBCode For Comments

Deck URL

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