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4f Vox Project ft Krull

Throne Deck By
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The Barbarian Camp

+7

Cost Curve

Type

Faction

Information

Hi everyone. I don't have any masters clickbait this time around as I haven't been able to play much Eternal lately, but this is personally one of my favorite decks to use since the recent expansion and I thought it would be worth sharing. Part of why I like it is because of its resemblance to another list that I have fond memories of, FPS Trove. The most powerful card that either of these two decks abuse is called Krull, Xumuc Occultist, and you can use it to directly play a unit from your void without paying the cost or spending a card from hand, essentially giving you an easy 2-for-1 by doing nothing.

Of course, if you put Krull into your deck normally it means that you can't control when you draw it, causing you to lose very high portions of your life total and, more importantly, forcing you to use the recursion effect the moment you draw your Krull. The way to get around this in the past has been to cast Know When to Hold 'em targeting Krull with the exact remaining power required to recur the unit you'd like; this way you don't need to cast your effective Krulls as soon as they enter your hand, allowing you to maximize the value of the effect and ensure that there's a unit worth recurring before it activates. When used this way, you're spending 1 power to add a 'blank' card to your hand and draw/play a unit of your choice, which is strong enough to warrant playing decks that utilize cheap units that do a lot for their cost such as Kindling Carver and Kato, Arena Herald.

With the recent expansion, however, I think that this is no longer the best way to make use of Krull's fate ability. Skullmarket Delivery can act similarly to KWTHE by regulating when and for how much the damage proc occurs, but for only 1 additional power we get to immediately cycle the 'blank' we drew before for a real card and notably shuffle it back into the top 5 cards of the deck. This allows us to use Krull's awesome effect a second time, both times generating a cards worth of value without spending much power (or even generating power, by playing a unit without having to pay its cost).

I think the explanations about Krull are by far the most complicated part of this deck to grasp, as the rest is filled mostly with generically good cards like Open Contract, Furious Accusation, and The Creation Project. There are also a lot of sacrifice elements to this deck, as the sacrifice archetype uniquely has very efficient units you can recur without heavy influence requirements like the ascending cycle. One last thing that I'd like to mention is that the 'token' package in this list (or the cards that generate units worthy of sacrificing) is a bit on the greedier side, and this is because I felt like I could get away with it. If you feel like you need cheaper token units in your games, I would recommend replacing Display of Destruction with some type of 1 or 2 cost generator such as Gleaming Grenadin.

If you decide to play this, good luck!

Details

Shiftstone Cost
Does not include campaign cost
29,650

Premium Cost
244,000

Influence Requirements
1 1 1 3

Power Sources
8 9 5 12 17 8

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
17 36 9 4 14

Card Types
24 5 26 0 25

Contains Cards From Campaigns
Whispers of the Throne [Set1085]
Shadow of the Spire [Set1087]
Buried Memories [Set1105]
Enter the Arcanum [Set1135]

Archetype
Tempo Control

Added
April 3, 2023

Views
2,516

Eternal Version
Behemoths of Thera

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Comments

theneiltyson Eternal Version: 23.03.22
I decided to give this deck a whirl, and am a fairly experienced player. However, I can't figure out what the win condition of this deck is. Is it recurring your small units and overwhelming them? Thanks for posting the deck, just could use a bit of guidance. :)
Mail Edited Eternal Version: 23.03.22
Hi, there are actually a few different ways to win with this deck. The easier and more common one is going to be through reaching the requirement for Kato, Arena Herald to start summoning 8/8 Giants, then creating an insurmountable amount of pressure through recurring her to gain two additional 8/8s with each cast (from her summon and corrupted ability). The second condition can happen earlier on in the match, but is usually less consistent for me, and it's to overwhelm the opponent with a large board of tokens like you said while using either The Creation Project or Shrine to Karvet as a way to amplify your damage. You can also sometimes win without any of these things, just by drawing cards efficiently and using the repeatable free removal from Vox, Nurturing Sadist or Open Contract/Edict of Makkar, but this depends somewhat on the type of strategy your opponent is playing and how much agency they have into the mid to late game.
As a side note, don't be afraid to play out Kato early on as a way to create tokens because of her use as a finisher. The deck runs many ways to recur her in Skullmarket Delivery, Kerendon Merchant, and Display of Ambition, as well as a lot of draw to help you find them by the time her ability is active.

I hope this helped!