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[Masters] The Merriest Spire Combo

Throne Deck By
imestr8
WSG (We Stream Games)

+8

Cost Curve

Type

Faction

Information

This deck breaks spire in a completely new way.
Apologies to anyone that had to endure playing against this, also 2 of my losses were to Blake... so thx Blake! :P

This list is by no means completely fine tuned. I started with a general shell that was quite successful when I first came up with the idea, that "went off" and tried to get an advantage by using shimmerpack as the main win condition. It was fine, but what I noticed is I often had 20+ power and not much to do with it, so I started exploring Sol's rest and Talir's Unwinding as the top end. For any of you MTG players out there, this would be similar to how Balance is an even card, except when it isn't, it's incredibly broken.

So what are we doing here?

Most of the time, you want to be playing Spire Shadows on your 4-5th turn. Then turn 6 would be the turn you start getting the typical Spire massive advantage. But this is where you go over the top. When you hit 7-8 power on your turn and you have a merchant, you win the game most of the time. You have a few different avenues to this, they are heavily dependent on what you are playing against and you need to always keep track of the different ways you have available to go off or get an advantage. It's easy to make an incorrect choice and I would recommend practicing a lot in gauntlet.

0 cost cards with sol's rest being returned and played again. Get extra turn with a clear board, and then either Talir's to fill your board, while the opponent shuffles all their cards away or Accelerated impact for lethal. Not the only way to win, but by far the most common. Against aggro, you can win by just being a Merriest Mandrake deck. After Spire, Merriest Mandrake drawing costs almost 0 power, so you can get an advantage very quickly, and gunk up the board. Sometimes, your opponent taps out and you just merchant for Accelerated Impact. Impact does almost what Shimmerpack did but for 2 power, often giving everything somewhere between +3/+3 to +5/+5.

Common Mistakes
It's tempting to park a full cost Explorer Emeritus in the market, but try to keep it so that you can start drawing extra cards after Spire.

You don't need to block, if you are not playing against an aggressive deck. You gain a lot of life throughout a game, so if you need to air on preserving your creatures over your life, that can be a better strategy.

Play your 1cc units in a way that you can market on 3 power.


Happy Playing!


Edit:
Updated to the latest list. Shimmerpack is back in, but this time in the main deck. Not sure why I missed that it becomes a 4cc 8/4 pump before. Also tried versions with Eager Offering, mostly so that I can also run some number of Common Cause, but It was not a great draw after Spire was played.

Edit 2:
Leaned more into Shimmerpack because the 8/4 pump has been very good. I moved the merchant numbers around for consistency reasons, but i'm not sure if that is completely right.

Edit 3:
Likely the last edit for this deck, post Distillation nerf.

Details

Shiftstone Cost
Does not include campaign cost
41,400

Premium Cost
204,800

Influence Requirements
3 2 2

Power Sources
15 11 13 18 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
12 28 23 8 6

Card Types
42 0 13 0 25

Contains Cards From Campaigns
Whispers of the Throne [Set1085]
Shadow of the Spire [Set1087]

Archetype
Combo

Updated
May 12, 2020

Added
May 8, 2020

Views
4,501

Eternal Version
Shadow of the Spire

BBCode For Comments

Deck URL

Revisions (Since last major patch) May 12, 2020


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Comments

psly4mne Eternal Version: 20.06.24
I tried out 2 copies of Worldpyre in this deck today, and it's surprisingly good. Just being able to play Sol's Rest a couple turns early is very worthwhile. I'm also on 4 Wrath of Caiphus (cutting Strategize) to support it. Obviously the Cylixes are a big boon to a market-reliant 3-faction deck as well.
imestr8 Edited Eternal Version: 20.07.07
Sorry for the slow reply.
It's an interesting suggestion for sure. I tried it and the first thing I thought of was that when trying to improve the deck to make it a better worldpyre deck, I was starting to make it a worse spire deck. That being said, your suggestion did end up taking me down the road of building this seasons deck which I took to Masters. I could see this deck leaving spire behind, and removing some of the dedicated cards like azindel or emiratus for more pyre centric options.
psly4mne Edited Eternal Version: 20.07.07
I ended up taking this deck in a different direction - I dropped the Worldpyres and went all in on Learned Imitator and Glimpse the Possibilities. Imitator makes assembling engine pieces a lot easier, while Glimpse speeds up the combo turn from 7 power to 5-6.

Pyre into Sol's Rest will always be a blast though, your TJP build looks fun too.
qaizr Eternal Version: 20.05.12
what a fantastic deck! i just played talir's unwinding while the opponent had face aegis and it was glorious :D

do you have problems with spell negation? i think that's gonna be an issue if this deck gets popular and people learn how to play around it

thanks for sharing!
imestr8 Edited Eternal Version: 20.05.12
That does sound glorious!
Tbh I have not played against a lot of spell negation. I can see it being a problem if it also paired with some pressure. I'm not as worried about it with the addition of Shimmerpack back in the deck. Generally speaking, our worst matchups include a lot of pressure and disruption. The new jekk is very good against us the first few turns. If we can get our power set up, it's hard to lose though. It's true though that a large part of the advantage about playing this deck early was the opponent's unfamiliarity.

Most of the losses come to power issues early or flood later. I've been having a bit of a mixed experience with Distillation in the deck. I'm trying out a version right now that replaces them with Wrath of Caiphus. Not sure how much it will hurt Derry's Ultimate.
qaizr Eternal Version: 20.05.12
did you see the nerf to distillation coming tomorrow? costing 7 probably doesn't hurt this list as much as others. I'm gonna try out 1 Wrath of Caiphus. I like the power fixing but I did notice Derry can be hard to ult with so few spells.

i had a couple of Eremot's Designs played against my 0 cost army and it was devastating :(

imestr8 Eternal Version: 20.05.12
I hadn't seen the nerf. I think we figured it out. The second draw spell should likely be Cull the Deck. I'm testing them out and it seems promising.

Two Mana wrath of gods to punish our cheating. They haven't been around much, since they aren't good against stonescar.
qaizr Eternal Version: 20.05.12
I just hit masters with your current list! really impressive deck building dude. thanks again for sharing!
imestr8 Eternal Version: 20.05.12
Well done!
Happy you enjoyed it. I'll be sure to share my future quirky decks.
VoidKing Eternal Version: 20.05.08
Not trying to be an ass, just trying to save people their shiftstone. This deck sucks, don't waste your hard earned stones.
imestr8 Edited Eternal Version: 20.05.08
Not trying to be an ass either, but you may need more practice... :(
The deck doesn't suck at all, I'm over 80% win rate with it. I barely have time to play having a kid and easily made masters.
VoidKing Eternal Version: 20.05.12
I remain skeptical. I've seen a lot of great decks, so maybe I just hold them to a higher standard. I mostly play Gauntlet, though, and if a deck can't get even a 50% win rate over there, it just doesn't impress me as being particularly versatile. Who knows, maybe I'm not playing it right, but I doubt I'll ever touch it again.
moriok Eternal Version: 20.05.12
Calls deck bad, plays mostly gauntlet 😂😂😂
VoidKing Eternal Version: 20.05.12
Makes joke about deck being good, can't even beat Gauntlet 😂😂😂
moriok Eternal Version: 20.05.12
Lol voidking, if you have to say “not trying to be an ass” you’re being an ass. This deck works just fine and pretty well in fact. I’m sitting at 15 in throne rn and I’ve seen it a number of times and have lost to it. Talking about saving shiftstone and your building decks to beat gauntlet 😭😭😭
VoidKing Eternal Version: 20.05.12
Lol Moriok, if you say I'm being an ass, well, you more than me, obviously are. You could just have shut the fuck up instead of getting your little pussy hurt because I called a bad deck, what it is. I'm sorry you're so emotionally invested in it. But your pussy tears doesn't make a bad deck good. Go cry some more, but leave me out of it.
moriok Eternal Version: 20.05.12
Lmfao imagine being an ass and then calling someone an ass for calling you out 😂. Your pathetic man I hope you uninstall the game, community is better off without you. Also again I’ve said it before but the decks not bad, if you played on ladder you might understand what makes a deck good
VoidKing Eternal Version: 20.05.15
Are you fucking serious? Are you STILL CRYING. Jesus fucking christ. I can't help you dude. I can't make you listen to someone smarter than you. That's on you, moron. Why don't you try and listen, occasionally, afraid you might learn something? Go ahead, have the last word, I'm giving it to you. I'm no longer commenting on this particular string. I'm fucking done with you.
psly4mne Edited Eternal Version: 20.05.08
I've tried out this deck and it's an absolute blast.
I wonder if Ancient of the Ice Caves would be good, in the market or main. Doesn't benefit from Spire, but it costs 6 or 8 total to play and activate with 2 or 1 Mandrakes out, and draws 9 or 10 cards. It also ramps Azindel, the Wayfinder and can be potentially be reused after Sol's Rest.
I'm trying out replacing the Accelerated Impact with Katra, the Devoted. When you fully combo, you can reactivate ultimates to buff you board, and it also stacks buffs along the way if you get it before going off with Mandrake.
imestr8 Eternal Version: 20.05.08
After replacing the bezerk merchant and upping shimmerpack, I think it makes more sense to find a different card in the impact spot, like you said.
imestr8 Eternal Version: 20.05.08
I'm glad you are enjoying it. I considered trying the ancient while I was initially looking at cards with ultimate abilities. I'm not sure what I would replace in the main deck. Maybe it's a replacement to unwinding in the board. I can see positives and negatives. For one matchup specifically, unwinding is insane. Mill has a really hard time against it. It does also trigger azindel once, though the interaction you are talking about with ancient is quite appealing. Let us know what you think of you try it.

I'm apprehensive about replacing accelerated impact though. I feel like it would make the deck more and more inconsistent if we rely on mandrake too much. Impact is a one big burst, usually after your extra turn, but the opponent also needs to keep things back or lose to your 0 power dork army.

I'm really trying to fit one more shimmerpack, and for some reason keep getting power flooded lately. But going down to 25 power seems too low.
htraos Eternal Version: 20.05.08
Can you make a video?
imestr8 Eternal Version: 20.05.08
I usually play on a mobile device. I'll try to see if I can put a video together of a few games, when I get some free time.
JTJag Eternal Version: 20.05.06
Tried out this decklist and man, when it goes off, it *goes off*.