Haven't made a deck in a while, I heard people complaining about
Nesting Avisaur +
Eclipse, so I wanted to take a shot at it.
It is possible to play 3 9/9s on turn 5 if this goes perfectly, and that's if you don't activate the ability of the Lux.
The rest of the deck is fairly low to the ground, plenty of life gain, card draw, and protection of what we are trying to do. Staying alive is number 1 priority if you don't draw the combo pieces. If you do get the combo up, we have
Swift Refusal against
Nothing Remains,
Harsh Rule etc. Try to hold a power open if you expect a board wipe, remember
Pristine Light exists too. I was testing
Check-Raise, but late game OFC they will just pay the 3.
Carnivorous Terror is also here for
Nesting Avisaur. Overwhelm is obnoxious on this card and even 3 or 4 of them can win the game.
I am testing
Auralian Cargo now, I was using Blueprints, but it seems worse due to the power base, and drawing a potential bomb from Cargo is worth the risk IMO.
Dismantle is here for
Quicksilver Gateway, if anyone realizes this exists. And I guess
Dinosaur Nest.
Cylixes,
Strategize and
Wisdom of the Elders are your card draw, Don't be afraid to bottom
Mistveil Drake.
Serpent Hive is surprisingly useful, for breaking aegis, influence fixing, or surprise 3/3s.
MARKET
Excavate is here to get back either your 2 drop Terror, or 1 drop Eclipse, I didn't want to waste deck space with the card.
Send an Agent is for problematic units (
Rolant, the Iron Fist) or relics.
End Of An Era is an all star against other people playing Unleash, don't be afraid to wipe your own units if you can get a Dizo's Office out of it.
Xenan Temple is a flex slot, but it's a solid card.
Talir's Unwinding - I wasn't sure how this would go, but it turns out to be very helpful. It's main purpose is to refill your hand, if you have an idea what the opponent is on, you can be selective on whether you use this or not. IE if you think they will benefit more than you.