Taking inspiration from Aetherllama (link) and making some updates to it with the Dusk Road legendaries.
Still experimenting with the gas cards, and the Lumen Reclaimer is 95% meme. Shadowlands Tyrant has performed pretty well; getting deadly off of the crown is nifty.
The ShiftstonedEternal Power Calculator is a deck-building tool that visualizes your odds of drawing enough Influence and Power based specifically on the cards found in your deck.
Deck Rarities
19 18 13 19
Card Types
22 7 21 0 25
Archetype
Midrange
Updated
January 8, 2018
Added
January 4, 2018
Views
1,529
Eternal Version
The Dusk Road
BBCode For Comments
Deck URL
Revisions (Since last major patch) January 8, 2018
My impressions after playing a bit:
Crests are awesome with Second Sight if you don't have Crown yet, and just good in general. I'm thinking 6 Crests minimum.
Feast-Caller is really bad when you need a blocker, but great if you have enough removal to get it to attack safely once. Dark Returning him feels fantastic.
2 Disjunction felt like a bit much, dead in hand too often. I'm going down to 1.
Twinning Ritual was only good in the slowest games, which we should be winning without it. I don't like it at all.
I'm a big fan of Trail Maker. Makes the early game much smoother if it survives a turn.
Swear Vengeance is fun. Not sure if it's good, but it's great if it lands on a Roach/Reclaimer early.
I miss Wisdom of the Elders. Doesn't do anything flashy, but drawing cards is good.
I made some tweaks after the suggestions you made / after I got more serious with this list. I'm thinking there's enough drawing going on that simply using the Worldbearer to thin out the power cards from your deck is enough, and it's a bigger threat than the Feast-caller so he's been cycled in. I disagree with you on disjunction -- that card just does so much. Killing weapons, curses, and relics as well as bringing back your own is too strong. If anything your comment about Wisdom of the Elders makes me want to find room for Strategize for the situations like you said where there's a deadjunction in your hand. Trail Maker I like too, but I don't want to give up the early card draw from the Temple Scribes for him. Getting and keeping hand advantage is how I play this deck. Swear Vengeance kinda strikes me as a win-more card. You'll eventually get some revenge units via crown anyways, and you have the Dark Return to bring back the stuff you care about.
I think this looks like a good direction.
I wasn't suggesting Trail Blazer over Temple Scribe. I think it's an alternative to Seek Power, if you're not running into a lot of Vara's Favor. I also think Strategize is the right additional draw to run and could make a big difference.
You probably also want to adjust the influence mix. The Crests being PS and PT mean this powerbase is primal-heavy, and you want something even or time-heavy.
Yeah I imagine the rest of the crests will be out for set 3.5 and then I'll change out the crests of cunning for (I assume) crests of mystery. I just think the scout is too worth it. I plan to do some testing and see if I can find the right blend of spells that allow room for Strategize.
Crests are awesome with Second Sight if you don't have Crown yet, and just good in general. I'm thinking 6 Crests minimum.
Feast-Caller is really bad when you need a blocker, but great if you have enough removal to get it to attack safely once. Dark Returning him feels fantastic.
2 Disjunction felt like a bit much, dead in hand too often. I'm going down to 1.
Twinning Ritual was only good in the slowest games, which we should be winning without it. I don't like it at all.
I'm a big fan of Trail Maker. Makes the early game much smoother if it survives a turn.
Swear Vengeance is fun. Not sure if it's good, but it's great if it lands on a Roach/Reclaimer early.
I miss Wisdom of the Elders. Doesn't do anything flashy, but drawing cards is good.
I wasn't suggesting Trail Blazer over Temple Scribe. I think it's an alternative to Seek Power, if you're not running into a lot of Vara's Favor. I also think Strategize is the right additional draw to run and could make a big difference.
You probably also want to adjust the influence mix. The Crests being PS and PT mean this powerbase is primal-heavy, and you want something even or time-heavy.