This deck is based around ramping up power quickly to pop out
Kairos, Grand Champion.
Generally mulligan to 3ish power cards in hand so you can hopefully get something like
Trail Maker to both fix influence requirements and get you to an Eternal Core. Once you are above 4 power the deck starts to stall with
Harsh Rule, and being defensive while you look for cards like
Kairos, Grand Champion,
Worldbearer Behemoth, and The Grand Parliament to really stabilize. The threat of the deck is having a
Flame Blast that can deal upwards of 20-30 damage. This means that with the big minions you have, sometimes only one needs to connect once and the flame blast does the rest.
In the market are more tools to help you get power and search through your deck. On the sideboard are
Marshal Ironthorn for if you want to be greedy and have more power, and
Desert Marshal if you are struglling with dealing with threats. I would swap them with Voice of the speaker in the deck.