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Magebreaker Mask

Throne Deck By
WarlockHolmez

+4

Cost Curve

Type

Faction

Information

This deck took me from D3 to Masters unexpectedly fast (final 20 matches listed in Match History). Perhaps I got lucky with matchups, or others were just struggling to figure out what to play after the Endra nerf, but either way it was great :D

Like with other Dramatist's Mask decks, you try to cheat out OTK units the turn after mask is played. This requires having very few units other than the one mask gets played on (Jennev Merchant) and the ones you're trying to cheat out (mainly First Flame). So the deck is primarily removal, draw, sites, and some counterspells.

Generally, I grab Mirror Image from the market. This allows you to copy the big units when they get played, as they don't always provide an OTK. It works really well with all 3 of them for different reasons. However, if I feel the opponent has ample removal in hand, I'll opt for Swift Refusal to help keep the merchant alive.

Games have been won without the combo as well. Either from Site units, weapons, or most commonly by tutoring a 7 cost Molot & Nakova.

Details

Shiftstone Cost
Does not include campaign cost
47,200

Premium Cost
208,000

Match History

Influence Requirements
3 3

Power Sources
20 19 13

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
16 24 16 4 10

Card Types
9 11 29 5 26

Contains Cards From Campaigns
Dead Reckoning [Set1003]

Archetype
Control Combo

Updated
March 2, 2020

Added
January 10, 2020

Views
1,951

Eternal Version
Echoes of Eternity

BBCode For Comments

Deck URL

Revisions (Since last major patch) March 2, 2020


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Comments

Rykerboy Eternal Version: 1.49.3
Very fun list. I'm not very good at piloting it, but I'm getting better.
WarlockHolmez Eternal Version: 1.49.3
Cool, thanks! It's definitely very satisfying when it goes off. I'm sure it's heavily dependent on what decks you're facing as well. Killer and Relic weapons are pretty hard counters and Vara can be a pain too.

One tip I'd suggest is using Wisdom/Forge at the end of your opponent's turn, to feint having fast spells ready during their turn. This is generally only when you are low on power still and won't be able to play the cards they draw in the same turn anyways. I suppose that's a pretty general tip for Eternal all around but feel it certainly applies to this deck.

Also, a 4th First Flame might be good to have, but I didn't feel like crafting 4 lol.